Fey Posted May 25, 2020 Share Posted May 25, 2020 (edited) Ever feel like Light Infantry kind of suck? (design theory rant below spoiler): Spoiler A really squishy unit needs some kind of redeeming quality to make it viable. Trikes are amazing units because they serve as scouts in the early game, chew infantry to bits easily, and can be useful against Missile Tanks or Deviators later. They deal sustained damage, but they're fast, so the idea with Trikes is to hit and run. Troopers can be scary because even with lots of Combat Tanks on the field, having a bunch of Troopers stacked up means a bunch of those Combat Tanks are getting one-shot before they get run over. They're the reason to keep Siege Tanks around. Even though Troopers, like all infantry in D2k, are notoriously fragile, they make up for this weakness with powerful burst damage. Light Infantry have the weakness of Trikes' damage output model along with the immobility and fragility of Troopers, and the worst attack range in the game, making them almost completely useless. If Trikes get close to normal Light Infantry, the Light Infantry deal pitiful damage per shot, but are eaten up pretty quickly by the Trikes who can then escape to repair easily following their attack. If a Combat Tank is about to run them over, they'll only get the chance maybe for a single shot before they die, and you know how little damage that shot will deal to a Combat Tank. They need to stay close to enemies for an extended period of time to dish out any damage, and that simply isn't something they're equipped to do. One could make the argument that a couple of Light Infantry mixed in with some Troopers is nice for dealing with enemy infantry, but when will that be a factor when you intend to cover your Troopers with Trikes, or Combat Tanks? And even if that is the case, maybe you'll want to micro your Troopers around, and Light Infantry have the shorter range, so they'll be going closest to enemies and being the first to die anyway. Giving Light Infantry a different model for dealing damage, that being burst damage, follows the logic behind Troopers' design and can have some pretty interesting effects on gameplay. If Light Infantry are only going to get one shot off before they die, that one shot is going to hurt a lot more if they have a slower rate of fire, but higher damage per shot. Such a model would justify their short range, since anything that gets close is more likely to be blown to bits, especially infantry, and more easily, Trikes. This makes the Light Infantry that pop out of structures more dangerous too, since they tend to appear during an attack and often only get one shot off on enemy units, if any. This basic mod is an experiment with giving Light Infantry this different damage model and seeing what happens. Hopefully, how it plays out is exactly according to my expectations. (regarding their animation): Spoiler The problem with giving Light Infantry a different sort of attack is that their animation is like this: Flash Idle Flash Idle Flash So they're kind of locked into pew pew guns or it's kind of immersion breaking. Not anymore! I did a little bit of work on their attack animations and came up with this: Big flash Little flash Idle Pump gun Idle Two frames of flash, three frames of point gun with no flash. More umph, greater pause. So now they're holding shotguns apparently, yay. I also found a nice sound to go along with their new attack, and implemented a basic mod that only changes the Light Infantry to showcase this new stuff. Although it's a pretty subtle change to the animation, it's vital for the sake of immersion and stuff. Here are a couple of their attack animations: Standing: Suppressed: Even though they pump their gun, again, it's a pretty subtle animation to begin with, so maybe someone wants to give them a different kind of weapon entirely that only fires one shot. We have the assets now, so go ahead and knock your socks off. These new frames are available for anyone's use, because I said so. If you don't care about any of that stuff, here's a link to the mod:Shotgunner.zip Light Infantry don't actually deal damage any faster with this mod. They received a damage boost directly proportional to how much attack speed they lost, so all that they do is hit harder with each attack, where each attack occurs less often than before. This is an improvement to their burst damage only. If you compare their sustained damage, you'll find they kill stuff at just about exactly the same speed as normal Light Infantry armed with rifles.Edit: Here's a bit of footage from my expanded mod, which also will be using Shotgunner infantry.https://www.youtube.com/watch?v=hWr_9Ihqhr0 The animation can be seen in slow motion near the start. Most of the vid is just rolling over the Imperial base on S01V1, on easy mode. Despite being relatively weak against armored units and structures, the sheer number of Shotgunners easily overwhelmed the RPG Quads, Harvesters, and Imperial infrastructure. All the linked mod in this thread does is change the Light Infantry. They get shotguns. New animation, new sound, and a tiny gameplay mod that implements that new weapon for them. That's it. If you wanna install the mod, merge the data folder in the zip with the one in your D2k directory. The data folder under the backup folder in the zip can be merged with the data folder in your D2k directory to restore the changes this mod makes, what little there are anyway, to the default state of the game. Have fun. Edited June 26, 2020 by Fey new sidebar icon, yay Quote Link to comment Share on other sites More sharing options...
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