Cm_blast Posted February 23, 2018 Share Posted February 23, 2018 (edited) I am bringing a new experimental idea as a single map to play. The map it’s called “Battle Royal”, a skirmish type of map (but played as a single campaign map) where the 7 factions face each other to death starting with the classic MCV, 10 units and 10.000 credits. On top of that every side starts the game with some kind of advantages that the other players don’t. There is a version per side (so 7 maps in total), and the AI it’s prepared to attack each other as well; it’s even possible to see one AI defeating another while the player it’s dealing with their own enemies. Only the three main houses (Atreides, Harkonnen and Ordos) will start with a tech level of 7 (all weapons available); meanwhile the others will have a lower technology so both Fremen and smuggler can’t build special tanks, palaces or rocket turrets, for example. This is the list of the three unique advantages every faction starts with:Atreides: Atr. High Tech Factory + Atreides Palace + Repair pad.Harkonnen: Heavy Factory + Ix research centre + the 10 initial units are combat/missile/siege tanks.Ordos: Ordos Palace + 4 Rocket turrets + the initial units are deviators instead combat/siege tanks.Emperor: Imperial Palace + Barracks + 10 extra initial units.Fremen: Outpost + Vision on all the initial MCV positions + fast Fremen (unit) reinforcements.Mercenary: Light Factory + 4 Gun turrets + big constant Deliveries (starport).Smugglers: Starport + 5000 extra credits + 2 Harvesters. This isn’t really balanced (I mean may be easy as Atreides and harder as Harkonnen), but overall the game it’s easy. Game may last long since you need to defeat 6 enemies that build fast (although in the long run AIS may kill each other). The AI acts as the practice one, so take the core buildings and he will sell everything. These images only show the advantages per side, the map was borrowed for an original skirmish map. Update (Different difficulties added). Open the spoiler to see the changelog: Spoiler I changed the 2 initial carryalls for the Atreides for a Repair Pad since playing as Atreides already have a High-tech factory. If you want carryalls you only need to build them; if not, you still can use the airstrike to help you; but overall the harverster are not going to be slowed by early carryalls. Also I added two alternative versions from the original idea. This it's intended to give expert and god players the opportunity to play a challenge game instead just the very tamed original concept (also briefings updated). -Battle Royal (for average players): The two closest enemies now have the player as the initial target. If any of those Ais it's attacked by another AI may not attack or maybe in midway they turn into another enemy, but if there is no other interference at least 2 Ais will focus the player. Also all the AIs has been given a boost of 10.000 extra money to compensate the poor placement of the refineries; This way the AI won't run out of money too soon (but still running out of money). -Battle Royal Hard (for expert players): The player plus 1 AI will face against the alliance of the other 5 enemies present. By default all the Ais will have the player as his first target, but may change the attack into your ally. All the enemy Ais are given a boost of 20.000 extra money; your ally, on the other hand, starts with only 20.000 credits. Collaborate with your ally, use it as a human shield or let it die; you only loose if the player itself die. -Battle Royal Nightmare (for master player): The player it's alone to face the other 6 factions. All they start with a 40.000 credits, enough to make all the Ais to have most of the buildings and still don't running out of money. On top of that the Ais on this alternative version have the production of refineries reduced, so they will focus more on running all the other buildings before placing multiple refineries. aarmaageedoon himself played through the Harkonnen nightmare version, which he thinks it's probably the hardest of all the factions due the initial position and he beat that level; he even said that could be possible to win playing on hard. I don't know if the other 6 maps can be defeated, but I will upload it as I have it now for the moment. If later aarmaageedoon (or any other master player) show here to report a victory or defeat on my maps I'll do/don't changes. To summarize; the map has three versions:Battle Royal = For the average player; all against all. Small initial credits advantage to the Ais.Battle Royal Hard = For advance players; Player + 1 AI vs the other 5. Medium initial credits advantage to enemy Ais.Battle Royal Nightmare = For expert players; Player against 6 Ally Ais. Big initial advantage credits to enemies Ais. Ais care more about building an army that collect more money. FILE: (include the alternative maps): Battle Royal.rar Extract and copy the maps on the correct folder. The three alternative versions are there and can be included all in your folder, but everybody it's free to just copy the version/s that you want. Edited January 26, 2022 by Cm_blast Quote Link to comment Share on other sites More sharing options...
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