Nuclear_harvester Posted April 10, 2017 Share Posted April 10, 2017 so my question is can we have higher map size? afaik maximum is 128x128 i managed to hack the map editor and create 200x200 map but it was crashing game map editor was spewing out random buldings/units at edge of th hacked map but what i could remove i did but game was still crashing so i guess dune 2000 dont have support for higher size maps? or maybe we didnt find way yet to make bigger maps? im just curious because on other WW game "red alert 2" we could do enormous maps. even red alert 1 after some "hacking" was able to play on bigger maps,...i know that red alert 1 shares some code elements with dune2k but dune2k doesnt seem to work if you make bigger map. 1 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted April 12, 2017 Share Posted April 12, 2017 (edited) I would also like to know this. Bigger maps would be nice! My guess is that FunkyFresh might be able to answer this question as he has the most reverse engineered game code. I'm afraid however that it will not be possible because too much stuff is 'hard coded' and fixing that requires a lot of work. Edited April 12, 2017 by D2k Sardaukar Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 13, 2017 Share Posted April 13, 2017 Never looked into that, maybe it's possible Can you upload that 200x200 map? 1 Quote Link to comment Share on other sites More sharing options...
Fey Posted April 13, 2017 Share Posted April 13, 2017 Isn't 128x128 big enough? I mean, holy cow. It's huge. Maybe I'm just new to them there larger maps, but it seems huge to me. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 14, 2017 Author Share Posted April 14, 2017 (edited) uploaded 200x200 map compressed rar . as above,map is bugged and cant be launched it gives numerous errors. but technically you can do 200x200 map. we ened to find a way to actually be able to play on larger maps,i know this is hard coded but we could override it since other westwood games support big maps. just dune2k is exception errormap.rar ------------------------- update. i also created 2000x2000 map but its also crashing - this time gives error reloated to map file. rrormap 2000x2000.rar ------------------------- update 2. can create even 10000x10000 maps. but if we find way to make game actually load the maps without crash it would give interessing results. update 3. created 100k x 100k map. but map editor choke up still generate that big map but it started to add mis content like reinforcements even worms een buldings without my interaction so generated big map added random buldings ----------------- what is my dream? to make 2000x2000 map work and play huge game. -------------------- when trying to edit mission content it gives error grid index out of range, map editor does not crash ------------- Edited April 14, 2017 by Nuclear_harvester update Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 24, 2017 Author Share Posted April 24, 2017 short update,after playing more with i figured out maybe the map editor is glitching map,my question is does there exsist other map editors,if so what ones would be still good to make maps (without units or buldings) just want to find way to make bigger and bigger map but i think the current map editor makes map devastated so it generate errors. Quote Link to comment Share on other sites More sharing options...
Feda Posted April 26, 2017 Share Posted April 26, 2017 On 4/14/2017 at 1:45 AM, Fey said: Isn't 128x128 big enough? I mean, holy cow. It's huge. Maybe I'm just new to them there larger maps, but it seems huge to me. It is. I don't know why would anyone want more, I mean sure, it's cool as a "fun" feature but I do not see it as a practical one. It could only be useful on very specific custom map game modes IMO. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 27, 2017 Author Share Posted April 27, 2017 yes but i was trying to find out if actually we could start game with map higher than 128x128 any help appreciated,just for science and some fun because if we find way to extend unit limits we could make bigger gamesas far as now i figurd out that game could support the larger maps only problem is with map itself game says that there is error in map file or something even aftr map editor save map succefully. parser issue? Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted April 28, 2017 Share Posted April 28, 2017 (edited) If it gives an error, how exactly did that lead you to the conclusion that the game can support larger maps? As far as I can see that only means the editor supports larger maps On 4/11/2017 at 1:07 AM, Nuclear_harvester said: even red alert 1 after some "hacking" was able to play on bigger maps,...i know that red alert 1 shares some code elements with dune2k but dune2k doesnt seem to work if you make bigger map. Uhh... no. RA's megamaps are an officially added feature, and as far as I know, it required a ton of the internals to be changed. All building foundation definitions use a wraparound value equal to the maximum map width to indicate which of its cells are on the next "line" on the map. Every single one of those had to be changed for the megamaps feature. If they actually defined that as constant in their source code and just used that constant in their foundation definitions, that means that to them that was a single value change. But once compiled those get calculated and stored as the final value, so to hack in the same thing, every single one of these values has to be adapted. Edited April 28, 2017 by Nyerguds Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 29, 2017 Author Share Posted April 29, 2017 yes but shai hulud map editor was not able to make that huge maps anyway,the curent map editor when bigger map is created random items are added during the lsuper big map creation and those maps are fine if map editor was not adding random stuff game would probably start. if you place too much items on map game will crash,question is how to find and erease unwanted items whe they are outside map area as created one big map clear rock one to find that i had like 60 starting player points at edge of map and whole big map is rolled so i put 1 bulding it spawns in multiple locations. spen few hours on cleaning one of maps but still it holds even buldings outside play area which also crash game. finally managed to get almost playable map it just tell me about some heavy factory that is bugged and cant remove it as i dont see it anyway Quote Link to comment Share on other sites More sharing options...
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