Adriano Posted June 3, 2015 Share Posted June 3, 2015 I have read in other topic:Added support for infinite spice maps, to enable infinite spice in your map you need to open the map in a hex editor and change byte 7 to 03Actually this is change of original gameplay.But I have couple of the same things for vanilla game. I have never written about it before in the forum. Because it changes the game. May be it will be interesting for somebody.If in VANILLA game (not in Gruntmod Edition, for example) to change Dune2000.dat at address 00031C15 from 84 to 85, then buildings will be repairing.I mean, when building damaged, then it starts repairing immediately. Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted June 3, 2015 Share Posted June 3, 2015 YES! I love it! Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted June 3, 2015 Share Posted June 3, 2015 What version of dune2000.dat is that? 1.02? Quote Link to comment Share on other sites More sharing options...
Adriano Posted June 3, 2015 Author Share Posted June 3, 2015 What version of dune2000.dat is that? 1.02?I use it in version 1.06. It will be great, if you, FunkyFr3sh, will find where is it in new version of Dune, if you want, of course. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted June 3, 2015 Share Posted June 3, 2015 same location, cause it is still 1.06 :D Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted June 3, 2015 Share Posted June 3, 2015 auto-repair for buldings. that is awesome feature Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted June 5, 2015 Share Posted June 5, 2015 i have no 00031C15 in dat file but 00031C18 is it same?ah i see im using gruntlords dune2k that why not works becuz have no that adress Quote Link to comment Share on other sites More sharing options...
Adriano Posted June 5, 2015 Author Share Posted June 5, 2015 I found for Gruntmod Edition this address can be 0004 9E35.At least it works in "Dune v 1.06 p rev. 9 FunkyFr3sh". But it doesn't work in more new rev. 19... still don't no why. At least in my one test. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted June 5, 2015 Share Posted June 5, 2015 ok it works now LOL but clicking repair causes repair process to stop. i hought it would cause dual repair. by the way how ca increase repair amount if its even possible Quote Link to comment Share on other sites More sharing options...
Adriano Posted June 5, 2015 Author Share Posted June 5, 2015 LOL but clicking repair causes repair process to stop.Oh, really. Thanks. I think about how to STOP auto-repairing. It is solution.Sometimes player does not need the auto-repairing. When player has no enough money, for example. Added:There is one little distinctive feature now. Pictogram of wrench (over building) appears when player STOPS repairing. Because now manually player can stop (not begin) repairing. Added.Logic can be the next. Pictogram of wrench (over building) means now that building NEEDS repairing. The building is waiting for repairing. Reminder.The buildings without the pictogram of wrench repair automatically. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted June 5, 2015 Share Posted June 5, 2015 i mean to have doubled amount of repair. auto repair is bad but if we could have the auto repair like units . so they could repair to half and no more. the repair amount is in vars.bin n another topic was enlisted all offsets of hex editor so they can be tweaked. i made spice worth 200 credits per one piece. but tried to get better repair, i mess up and disabled repairing completly hehe Quote Link to comment Share on other sites More sharing options...
Adriano Posted June 5, 2015 Author Share Posted June 5, 2015 I am afraid, I don't know. :) I do not quite understand what do you mean? May be this is my poor English... You wrote:"doubled amount of repair"? "i hought it would cause dual repair"? "so they could repair to half and no more"? Who are they? Buildings or units?WHAT exactly do you want to make double? Strength of buildings? You can do it in program Tibed.Or you don't want to spend money for buildings repair at all? Sorry for my misunderstanding. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted June 6, 2015 Share Posted June 6, 2015 shovelology method. you found way to enable autorepair on buldingsusing wrench icon disables the autorepair- how about augmenting the repair by changing the repair value? Quote Link to comment Share on other sites More sharing options...
athanasios Posted June 7, 2015 Share Posted June 7, 2015 I I also seem not to understand what you mean. But let me add my thought: It doesn't need many hits to destroy a building, so why to stop auto repair when building is not repaired completely? Very risky. Just turn of auto repair on some buildings when you need money. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted June 7, 2015 Share Posted June 7, 2015 all wanted to do was making repair more effecient Quote Link to comment Share on other sites More sharing options...
athanasios Posted June 8, 2015 Share Posted June 8, 2015 I hope you get the right formula for it. It will be useful for all of us. Quote Link to comment Share on other sites More sharing options...
Adriano Posted July 1, 2015 Author Share Posted July 1, 2015 Another hack. I read it somewhere (in one Russian site) long time ago. Honestly, I don't know, how exactly this works (I mean code). I just copied it. But it works, in original Dune2000. So, you can make selected units INVISIBLE / VISIBLE . If to press button "Retreat". Function of retreating stays the same on this button. Yes, this thing changes gameplay very much. So you can decide -- is it useful or not. For example, player can make attack with stealth tanks, not only stealth Fremen or trikes. You can write the data in file Dune2000.dat. First column is address. 2-nd is original value at this address. 3 - changed value. 0003EEBA: 8A E8 0003EEBB: 56 31 0003EEBC: 1A AD 0003EEBD: 88 07 0003EEBE: 57 00 0003EEBF: 48 90 000B9BF0: 00 8A 000B9BF1: 00 56 000B9BF2: 00 1A 000B9BF3: 00 88 000B9BF4: 00 57 000B9BF5: 00 48 000B9BF6: 00 80 000B9BF7: 00 77 000B9BF8: 00 08 000B9BF9: 00 10 000B9BFA: 00 C3 1 Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted July 1, 2015 Share Posted July 1, 2015 awesome hack. so you can create covert ops team and sneak in near enemy base. i wonder if you can cloak up buldings with this Quote Link to comment Share on other sites More sharing options...
Adriano Posted July 2, 2015 Author Share Posted July 2, 2015 It can be interesting to make invisible engineer. He cannot capture turrets and destroy it, like unit Saboteur. And engineer becomes visible near turrets (like Stealth Fremen). So it can be interesting scouting in the enemy base! Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted July 3, 2015 Share Posted July 3, 2015 and capuring constructing yards!!! . was thinking about hacking skirmish the additional starting units but all can get after initial units only light ifnantries . was thinking if would add some tanks Quote Link to comment Share on other sites More sharing options...
Adriano Posted September 15, 2015 Author Share Posted September 15, 2015 Another little hack. Radar (Outpost) is "always on". This means, that you can see little map (on right top of screen) even if "low power". Of course, building of Outpost must exist already, if you want to see this. 000302B9: 74 90000302BA: 17 90 000302C2: 72 90000302C3: 0E 90 2 Quote Link to comment Share on other sites More sharing options...
Adriano Posted September 15, 2015 Author Share Posted September 15, 2015 Here is ready file, if you want to try this and you don't want print these codes for a long time in hex editor ;)You can unzip and write this file to folder where is dune2000.exe. It needs original old Dune 2000 1.06.Invisible_and_auto-repair_and radar_on.zip Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted September 15, 2015 Share Posted September 15, 2015 This is pretty cool stuff, dude. I would try it, but I lost my original D2K awhile ago. I only have GruntsMod. Damn, do I ever love the high resolution. 1920 x 1080, with reveal shroud hack, I feel like a real commander with a satellite view of the battlefield! Epic battles with 8 player patches, now I just need an AI mod to really make the AI powerful! Quote Link to comment Share on other sites More sharing options...
Galaxy Posted September 16, 2015 Share Posted September 16, 2015 This is pretty cool stuff, dude. I would try it, but I lost my original D2K awhile ago. I only have GruntsMod. Damn, do I ever love the high resolution. 1920 x 1080, with reveal shroud hack, I feel like a real commander with a satellite view of the battlefield! Epic battles with 8 player patches, now I just need an AI mod to really make the AI powerful!Try my AI. :Dhttp://www.mediafire.com/download/v74eyhqe6pn5t1e/_PRAC.MIS 1 Quote Link to comment Share on other sites More sharing options...
Dato Posted September 17, 2015 Share Posted September 17, 2015 cncnet online/skirmish using _spawn.MIS file not _PRAC.MIS Quote Link to comment Share on other sites More sharing options...
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