Mustafa Alperen Seki Posted February 4, 2014 Share Posted February 4, 2014 I made a patch for d2k. You can download it with this link. http://www.mediafire.com/download/1pm15s5ih359p2d/Changed_Dune.exe Changed Dune Patch Changes; Fremens has ordos light factory and they can make raider. Atredies doesn't have troopeter and quat. Sonic Tanks can Destroy Itself, Deviators can capure buildings. Devestators are very powerful but they can't Destroy Itself and they doesn't have Self-Healing Harkonnen doesn't have light inf. And trike. Quat doesn't need upgrade, they have machine gun, they are some speedy and they can crush infantries. Raider needs upgrade and they have rocets. Hervaster has 80mm guns.(Like Combat Tanks) Raider can purache at starpot and trike can't. Siege Tanks can turn its barrel. Grenadler,Thumper,Stealty Raider and MP Sardukar can train at missions. Concretes and walls are cheaper. Constraction Yards give more power. Ordos can't train engineers. Thumper infantry can only train by atreides. Carrials are speeder and cheaper than normal. Ornihopters and DHMB's are some more powerful. Sonic tank are now bad at wooden armor.(Barracks,Hi-Tech Fac,Heavy Fac.IX Res. Center,Trike,Raiders,Missle Tank and Deviator) Rafiney is needed for Harvaster like RA2. Changed silos deathanim. Emperor's sardukars has framethowers and they can purache at starport for Atreides and Ordos.(Harkonnen's is MP Sardukar) Barracks and Hi-Tech Fac.'s has different HP's like Combat Tanks. Imperial CY and Heavy Fac. is stronger than others. Ordos Rocet Turret is cheaper but its Build Time is Long. Changed Gun Turrets Build Time and ROF. Atreides and Harkonnen don't have Upgrade of Light Fac. Ordos doesn't have Upgrade of Barracks. And patch contains some mis files for ordos mission 4. Because ordos need engineers for win this mission. And Some changes for 9v2 maps. And a new mission as H8V2 TibEd Used for Creating This Patch This Patch Created byMustafa SEKİ 2 Quote Link to comment Share on other sites More sharing options...
shai Posted February 4, 2014 Share Posted February 4, 2014 Cool, did you make a mission to go with it? Quote Link to comment Share on other sites More sharing options...
Feda Posted February 4, 2014 Share Posted February 4, 2014 ACarryall is not the Atreides Carryal, its the special Carryall used to deliver reinforcements (which is indestructible for obvious reasons, by default). So you can't speed up the Atreides Carryall without speeding up others as well. 2 Quote Link to comment Share on other sites More sharing options...
shai Posted February 4, 2014 Share Posted February 4, 2014 ACarryall is not the Atreides Carryal, its the special Carryall used to deliver reinforcements (which is indestructible for obvious reasons, by default). So you can't speed up the Atreides Carryall without speeding up others as well.I did not know that. Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 5, 2014 Share Posted February 5, 2014 Apart from the modified mission are other missions playable on Hard difficulty? Quote Link to comment Share on other sites More sharing options...
Mustafa Alperen Seki Posted February 6, 2014 Author Share Posted February 6, 2014 I'm sure. ACarrial is atreides carrial because Atreides' Hi-Tech Fac is special. Carrial need be special. And in the TibEd their only different Entry is Required Building. In Dune 2000's code, a unit can't set for different buildings to different houses. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 6, 2014 Share Posted February 6, 2014 I'm sure. ACarrial is atreides carrial because Atreides' Hi-Tech Fac is special. Carrial need be special. And in the TibEd their only different Entry is Required Building.You are be right, but their hi-tech is special because they can upgrade it not because of carryalls. I see its armor is not set to invulnerable as I recalled. Sorry for misleading you guys, but I havent used TibEd for much time. although I'm pretty sure i remember something about the invincible Carryall, as you know u can try to kill a reinforcement carryall as much as you want, it will never die. 1 Quote Link to comment Share on other sites More sharing options...
Mustafa Alperen Seki Posted February 6, 2014 Author Share Posted February 6, 2014 And it's name isnt ACarrial at TibEd its name is Carrial2 and its armor is light too. We can be talk about different things. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 6, 2014 Share Posted February 6, 2014 And it's name isnt ACarrial at TibEd its name is Carrial2 and its armor is light too. We can be talk about different things.Yeah ACarryall is in Mission Editor i think. I still call it ACarryall because sounds much better than Carryal2 Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 6, 2014 Share Posted February 6, 2014 This kind of thing is generally called a "mod", not a "patch"... 3 Quote Link to comment Share on other sites More sharing options...
Feda Posted February 6, 2014 Share Posted February 6, 2014 Rafiney is needed for Harvaster like RA2.What ? it is like that in all westwood & EA games even since Dune 2 Quote Link to comment Share on other sites More sharing options...
Mustafa Alperen Seki Posted February 6, 2014 Author Share Posted February 6, 2014 I played only Ra2,d2k and d2. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 6, 2014 Share Posted February 6, 2014 I dont get what you mean with "ref is needed for harv", it already is in Dune 2000 so how is that a modification? Quote Link to comment Share on other sites More sharing options...
Mustafa Alperen Seki Posted February 6, 2014 Author Share Posted February 6, 2014 If you lose your rafinery you can't make a harvaster from Heavy factory. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 6, 2014 Share Posted February 6, 2014 If you lose your rafinery you can't make a harvaster from Heavy factory.lol you CAN do that in RA2,u can build war miners/chrono miners from factory. And btw i recommend you not ever implement something like this, it's the worst idea i've ever heared :) Quote Link to comment Share on other sites More sharing options...
Mustafa Alperen Seki Posted February 6, 2014 Author Share Posted February 6, 2014 No in RA2 you can't make war/crono miners without rafinery when you have war factory. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 6, 2014 Share Posted February 6, 2014 No in RA2 you can't make war/crono miners without rafinery when you have war factory.oh thats what you mean, ok Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 7, 2014 Share Posted February 7, 2014 Wait, would that mean you can make harvesters in Dune 2000 without the refinery prerequisite? Seems odd. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 7, 2014 Share Posted February 7, 2014 Wait, would that mean you can make harvesters in Dune 2000 without the refinery prerequisite? Seems odd.Yea, you could. It was pretty weird but at the same time it didn't really pose any issue at all. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 7, 2014 Share Posted February 7, 2014 Well, I guess since normally the refinery is prerequisite to pretty much everything anyway, it doesn't matter much... Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 8, 2014 Share Posted February 8, 2014 Well, I guess since normally the refinery is prerequisite to pretty much everything anyway, it doesn't matter much...And the harvester doesn't do very much on its own :p Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 8, 2014 Share Posted February 8, 2014 Don't say so. You can have a bunch of them full and waiting. LOL Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 8, 2014 Share Posted February 8, 2014 Really? In C&C1 I think they refuse to harvest if there's no refinery. I think it's related to the fact harvesting is actually starting a harvest-unload-harvest cycle, and it can't complete that without a target for the unloading, or something. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 8, 2014 Share Posted February 8, 2014 In multiplayer we're using them as meatshield, distractions and forcing enemy sonics to kill each other by bringing harvs in the middle of an emeny group.. they do have other uses than just harvesting :D 2 Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 8, 2014 Share Posted February 8, 2014 Heh. In Dune II, sonics are immune to sonic weapons :P (which is pretty funny to see if there are enemy sonics vs friendly ones, mind you. Just, kinda futile :D) Quote Link to comment Share on other sites More sharing options...
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