mvi Posted November 13, 2013 Share Posted November 13, 2013 Hey MVI! Hows it going?Hey man, I'm good, taking a bit of a break from Dune stuff. Heading up my own game at the studio I work at, which is awesome but nackering. How are things with you?Can we tempt you back into some Dune 2000 reverse engineering? ;-) 3 Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted November 14, 2013 Share Posted November 14, 2013 Nice! Glad to see someone took over from me and finally got it working, is it bug free?I heard the patch contains replacements for the smallest mission maps to increase their size, so I assume they didn't actually fix maps smaller than the resolution crashing the game. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted November 14, 2013 Share Posted November 14, 2013 I heard the patch contains replacements for the smallest mission maps to increase their size, so I assume they didn't actually add a fix for maps smaller than the resolution crashing the game.Whut? Oh, yeah, it's kinda of a cheap fix to just make the too small maps, for a certain high resolution, bigger to prevent a game crash, but it works. Fixing this in the game engine might be difficult, especially since there is no error message. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted November 14, 2013 Share Posted November 14, 2013 Well, in C&C95 I had a similar problem; the game crashed on small maps when moving the mouse cursor outside the actual map area (as in, outside the actual terrain defined by the map file, not just out of the normally-playable map. C&C maps are all 64x64 internally). Of course, I have no idea exactly what the problem is in Dune 2000; all I know is that it has these replacement maps. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted November 14, 2013 Share Posted November 14, 2013 Well, in C&C95 I had a similar problem; the game crashed on small maps when moving the mouse cursor outside the actual map area (as in, outside the actual terrain defined by the map file, not just out of the normally-playable map. C&C maps are all 64x64 internally). Of course, I have no idea exactly what the problem is in Dune 2000; all I know is that it has these replacement maps.My guess is that it tries to render non existent terrain, which is why when you fill it with empty space (the black tiles that cannot be used) the game works fine. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted November 15, 2013 Share Posted November 15, 2013 Well, the crash I had in C&C was caused by the fact the context-sensitive mouse cursor didn't know what to change to when moved over that nonexistent terrain. The non-refreshing black area issue remains, but I really can't be bothered to do anything about that, since it's just a graphics glitch anyway. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted November 16, 2013 Share Posted November 16, 2013 Well, the crash I had in C&C was caused by the fact the context-sensitive mouse cursor didn't know what to change to when moved over that nonexistent terrain.The non-refreshing black area issue remains, but I really can't be bothered to do anything about that, since it's just a graphics glitch anyway.I disabled all mouse cursor effects, but it still crashes. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted November 16, 2013 Share Posted November 16, 2013 I can actually not open the database, I only have free IDA. Can you adjust it so I can open it or? Quote Link to comment Share on other sites More sharing options...
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