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Posted

Okay the mod is now heading in a different direction.Instead of a new story and a new House i will instead add onto what we have.Nothing is being removed.The Bene-Gesserit are a combination of both the Guild and the Sardukaur,the smugglers are a combination of both the Freman and the Ordos,or the Harkonnen.You get all the planned Corrino units under the sardukaur.So basicly you get the entirety of what the mod was supposed to be and more!Ive added that whenever you build an Outpost you get the General for that house.Ordos General has a Laser,Atreides a shotgun and Harkonnen a Sardukaur Rifle.Walls and all freman/Smuggler things may be built on top of the sand.Guild and Bene-Gesserit buildings cease to function when the spice ceases to flow.One question,how do i activate the hidden units and buildings?

Posted

Oh and you will find quite a few illeagel meks.Im wondering is it possible to make a unit only availible through the Star-Port?Some other examples of fun combinations are:

Tleixu+Guild:Artificial Sand-Worm

Ix+Smugglers:Cloaked Sand-Crawlers

Guild+Ix:Omni-Cannon

and more

Posted

Until i get better at modding or somenone helps this is on hold.now i am working on a fairly small mod that converts the game into Halo the blockbuster for X-Box.The Atreides will be the Humans,the Covenent Harkonnens and the Flood the Ordos.Subhouses arent used.

Posted

The last one are requiments i think:

If i remember right its just to set owners to

Guild, Tleilaxu!

Requiments TLFleshwat

From building... Guild Temlple

Well if you do it right you'll be able to make a unit buildt from when you have the flashwat and Guild temple

(This is taken from my head... not suer if it works, and the wariables and names are NOT correct)

Posted

Have a building with the

PrimaryBuilding = ORSMWindtrap

SecondaryBuilding = ATSmWindtrap

And make that the Second Requirment in a secret building with

PrimaryBuilding = HKSmWindtrap.

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