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Ordos_Executrix

Fremen
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  1. lol exactly what i said activating all hidden units.My graphics abilities suck so i cant make the images.Once you activate them send me the file i can do most of the crud from there on in with little or no help
  2. Well this is the new thread for alll my mods.As for the title,its from my race in the game se4,and is the name of my upcoming site. So as of now Jacob Douds is working on the Landsraad.
  3. Uhh so simple question how do i make the hidden units unhidden
  4. What exactly is the sunt-frigate i see when modding the game?Ive gotten to work on the Bene-Gesserit basicly i am just using the female civilean sprites and the fedaykin weirding module for the attack.Unfortunetly ill have to use deviator gas with her for her "Voice".How do i make different images for the game,and also how do i make different names for units
  5. Also i mean the hidden units like the Tilieaxu Flyer,Guild NIAP(Navigater in a plane!) and the Ixian suboid,Til scientist etc etc
  6. i switched the houses names and stuff but still no go.Also when i do get an Ordos General and Harkonnen General they have no guns and the little green targeting thing wont appear!
  7. Until i get better at modding or somenone helps this is on hold.now i am working on a fairly small mod that converts the game into Halo the blockbuster for X-Box.The Atreides will be the Humans,the Covenent Harkonnens and the Flood the Ordos.Subhouses arent used.
  8. Oh and you will find quite a few illeagel meks.Im wondering is it possible to make a unit only availible through the Star-Port?Some other examples of fun combinations are: Tleixu+Guild:Artificial Sand-Worm Ix+Smugglers:Cloaked Sand-Crawlers Guild+Ix:Omni-Cannon and more
  9. Okay the mod is now heading in a different direction.Instead of a new story and a new House i will instead add onto what we have.Nothing is being removed.The Bene-Gesserit are a combination of both the Guild and the Sardukaur,the smugglers are a combination of both the Freman and the Ordos,or the Harkonnen.You get all the planned Corrino units under the sardukaur.So basicly you get the entirety of what the mod was supposed to be and more!Ive added that whenever you build an Outpost you get the General for that house.Ordos General has a Laser,Atreides a shotgun and Harkonnen a Sardukaur Rifle.Walls and all freman/Smuggler things may be built on top of the sand.Guild and Bene-Gesserit buildings cease to function when the spice ceases to flow.One question,how do i activate the hidden units and buildings?
  10. lol wordpad?has anyone made a guide for it so i know what does what and dont end up with a horrible Kobra with a atreides sniper for a head
  11. Okay whats the best mod-program out there i use tib-ed but its not able to do some things i want
  12. No i didint die but my computer sadly did.I am still alive and ready to resume work!So has anyone decided to help me in this undertaking?As always i am full of ideas.
  13. why? Corrino railgun turret:rapid and powerfull but no AA and is expensve Ordos Python:a dust scout equpied with a gas that works like chaos lightning you attack the nearest unit
  14. New new new new Changes:the thopter is significantly weaker as i am giving atreides the most air units so that is their weakest Barrels:ya plac em and shoot them and kerplowie ghreat at the entrance to you base when someone comes near BOOM Atreides Eagle:A bomber with a puny AA machine gun Atreides lark:a basic air unit think what the thoper used to be like i call it air infantry :) Ordos Asp:a fast moving cheap ordos tank that has a rapid fire chaingun Ordos Drone: a dust scout that when deplyed explodes in a cloud of deviator gas Ordos Rattlesanke:a fast moving cheap tank that when deployed becomes a thumper
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