Luminar Posted April 29, 2013 Share Posted April 29, 2013 This topic is created for suggestion and to find bugs in Luminar's binaryes.So write suggestions and bugs here. Quote Link to comment Share on other sites More sharing options...
Feda Posted April 29, 2013 Share Posted April 29, 2013 Firstly I'd call them "bin files" and if you wanna keep the actual name, change it to "binaries" xDNo bugs yet, not that i know of at least. Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 29, 2013 Author Share Posted April 29, 2013 Do you want any changes to the Ixians ? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 29, 2013 Share Posted April 29, 2013 we need definietly more than 7 indexes so we could have rebel harkonnen - pink harkonnenatreides commander golden atreides (not yellow)industrial smugglers teal smugglersexperimental ordos cyan ordosseasonal mercenaries dark blue ordos 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 30, 2013 Share Posted April 30, 2013 Seasonal mercenaries? I fail to get it. Mercenaries are seasonal anyway: When you pay them you get them! ;-) Please can you explain what will be the difference with normal mercenaries? Quote Link to comment Share on other sites More sharing options...
Feda Posted April 30, 2013 Share Posted April 30, 2013 I dont get what's gonna be changed in any of those tbh. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 30, 2013 Share Posted April 30, 2013 between normal and seasonal mercenaries , .. well we cant program ai to capture specific buldings, ai capture with engineer random. my idea was that seasonal mercenaries will work for defending their base and allowing them to drain part of your spice, howewer you get extra huge supply of units, they will be patrolling your base and from time to time deploy devastating forces, but they will be notthing without your military support. they have mercenary commander that is carrying very long ranged plasma turret with instant kill power, but is very weak and slow. industrial smugglers could have auxillary harvester if their main is destroyed and are unable to buy new one, they could take off from starport spice excavator ,, it will have same function as normal harvester except running very fast . and they posess almost indestructible refineries/silo . experimental ordos , an hybrid of three houses , atreides ordos and harkonnen to develop hybrid tanks and hybrid infantry that allow them fire two weapons , they will be anti aircraft super powers. rebel harkonnen , well after baron harkonnen finds out that their commanders are turning agaist him, he decide to take cloning facility with his mothership to another planet to estabilish base to destroy his own homeworld that he lvied on Quote Link to comment Share on other sites More sharing options...
Feda Posted April 30, 2013 Share Posted April 30, 2013 From what I know AI tends to capture wind traps and CYs, these are their primary targets. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 30, 2013 Share Posted April 30, 2013 damn , well this cant be realised them. Quote Link to comment Share on other sites More sharing options...
Feda Posted May 1, 2013 Share Posted May 1, 2013 @Luminar, I would like you to explain something regarding your signature: "I added new houses to skirmish". Please note that if you can add the grey fremen color that doesn't mean u added the fremen house, it's only the color. Unless you really added mercs etc. to skirmish? Quote Link to comment Share on other sites More sharing options...
Luminar Posted May 1, 2013 Author Share Posted May 1, 2013 I added houses to Skirmish and colors too...But I need to set unit count to 0 when play with house index 3 or bigger :I 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted May 1, 2013 Author Share Posted May 1, 2013 tomorrow I will upload a small version (only 1 new house) 1 Quote Link to comment Share on other sites More sharing options...
Feda Posted May 1, 2013 Share Posted May 1, 2013 lol? if this is true then very good job, please upload that as soon as possible :D 2 Quote Link to comment Share on other sites More sharing options...
Luminar Posted May 2, 2013 Author Share Posted May 2, 2013 we need definietly more than 7 indexes so we could have rebel harkonnen - pink harkonnenatreides commander golden atreides (not yellow)industrial smugglers teal smugglersexperimental ordos cyan ordosseasonal mercenaries dark blue ordos I need to change the .DAT file for new colours....(I added some values to colours.bin but haven't got effect)OH! anyone know what is the logic of the colours.bin file? Quote Link to comment Share on other sites More sharing options...
Luminar Posted May 2, 2013 Author Share Posted May 2, 2013 lol? if this is true then very good job, please upload that as soon as possible :D Sorry...I don't had time.... (I will upload tomorrow) Quote Link to comment Share on other sites More sharing options...
Luminar Posted May 3, 2013 Author Share Posted May 3, 2013 lol? if this is true then very good job, please upload that as soon as possible :D here it is:Layout replacement 0.1 PREVIEW.zip remember to set unit count to 0 :) You need my bin files to play as Ixians 1 Quote Link to comment Share on other sites More sharing options...
Feda Posted May 3, 2013 Share Posted May 3, 2013 Wow, thats impressive, well done! You should add all the sub-houses there :D Btw, can the AI get the sub-houses as well? PS: You should add only the modified files, not all of them. 1 Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 Wow, thats impressive, well done! You should add all the sub-houses there :D Btw, can the AI get the sub-houses as well? PS: You should add only the modified files, not all of them. Yes, you should do that. Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 Wow, I like the new back grounds. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted May 3, 2013 Share Posted May 3, 2013 error, if we could use 100 units would be cool. but this is buggy - im gettign error myversionofunit - did'nt find unit Quote Link to comment Share on other sites More sharing options...
Feda Posted May 3, 2013 Share Posted May 3, 2013 Oh ya, I wouldnt change starting credits to those huge & ridiculous values, i cant even get lets say 3k now because there are too many values in the bar. Now seriously no one needs 1000000000000 starting creds, if the max value on the bar is 20k thats MORE than enough.Same thing goes for the unit count.But hey, well done anyway! Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 LOL, no fair! The Atreides get Sietchs! Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 error, if we could use 100 units would be cool. but this is buggy - im gettign error myversionofunit - did'nt find unitAre you using his binaries? Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted May 3, 2013 Share Posted May 3, 2013 yes i use your binaries , crashing like crazy - if i go unit count more than over 64 or something it crash , howewer you cant get these 64 units either. its fiction . you get few more infantry - no additional tanks Quote Link to comment Share on other sites More sharing options...
shai Posted May 3, 2013 Share Posted May 3, 2013 yes i use your binaries , crashing like crazy - if i go unit count more than over 64 or something it crash , howewer you cant get these 64 units either. its fiction . you get few more infantry - no additional tanksThe unit count needs to be 0 for IX, and it did not crash when I choose more than 64 units. Quote Link to comment Share on other sites More sharing options...
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