Nyerguds Posted June 11, 2012 Share Posted June 11, 2012 Yeah, as I edited into my above post, they were stupid; instead of defining an actual SYSTEM for defining the remap style in those yaml files, they just make it point to 3 possible hardcoded methods of handling it -_-Personally, were I to program this, I'd make the setting into an actual 16-integer list of the colour indices to remap, from bright to dark. Then you could've done it yourself, and with the order change.Heck, they even got the C&C1 style all wrong (in their docs anyway). It's not two ramps of 8 colors each, with one ramp used for buildings and the other for units. That was the original intent (almost; it was part of a dual colour system), but in the final game it just serves as one big colour fade. They just happen to be not sorted by brightness -_- Quote Link to comment Share on other sites More sharing options...
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