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When/What/How, a veteran unit...


Timenn

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Just broke in the rules.ini. Here are all veteran requirements/specials etc.:

VeterancyLevel = the 'killing points' you need to promote

Health = The new health value

ExtraDamage = The extra total damage in %

CanSelfRepair = Selfhealing

Elite = Can return to barracks to train (Atreides speciality)

ExtraArmour = The extra total armour in %

ExtraRange = The range increase in %

Speed = new speed value

Atreides:

Light Infantery:

// LEVEL 1 ----------------------------------

VeterancyLevel = 5

Health = 800

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

Elite

ExtraArmour = 50%

Sniper:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraArmour = 50

// LEVEL 2 ----------------------------------

VeterancyLevel = 12

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 30

Elite

StealthedWhenStill = They are stealth when standing still (scout)

Kindjal Infantery:

// LEVEL 1 ----------------------------------

VeterancyLevel = 2

Health = 800

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

Elite

ExtraRange = 50%

ExtraDamage = 100%

Trike:

// LEVEL 1 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 20

Speed = 20.0

// LEVEL 3 ----------------------------------

VeterancyLevel = 40

ExtraDamage = 50%

ExtraRange = 50%

Mongoose:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 50%

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

ExtraRange = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 75%

APC:

// LEVEL 1 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 20

Speed = 12.0

// LEVEL 3 ----------------------------------

VeterancyLevel = 40

ExtraArmour = 75%

Minotaurus:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

ExtraArmour = 75%

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 75%

Sonic Wave Tank:

// LEVEL 1 ----------------------------------

VeterancyLevel = 13

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 30

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 60

ExtraDamage = 25%

ExtraRange = 50%

Ornithopter:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

Speed = 30

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

Air Drone:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

ExtraRange = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

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Harkonnen:

Light Infantery:

// LEVEL 1 ----------------------------------

VeterancyLevel = 3

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraDamage = 50%

ExtraArmour = 50%

Trooper:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraDamage = 50%

ExtraArmour = 50%

Engineer:

// LEVEL 1 ----------------------------------

VeterancyLevel = 2

ExtraArmour = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 6

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 12

ExtraArmour = 75%

Flamethrower Infantery:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

CanSelfRepair = 1

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraDamage = 50%

ExtraArmour = 50%

Buzzsaw:

// LEVEL 1 ----------------------------------

VeterancyLevel = 8

Speed = 12.0

// LEVEL 2 ----------------------------------

VeterancyLevel = 20

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 40

ExtraDamage = 50%

ExtraArmour = 50%

Assault Tank:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

Flame Tank:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

Inkvine Catapult:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

Missile Tank:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

Devastator:

// LEVEL 1 ----------------------------------

VeterancyLevel = 13

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 30

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 60

ExtraDamage = 50%

ExtraArmour = 50%

Gunship:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

Air Defensive Platform:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraDamage = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

ExtraArmour = 50%

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Ordos:

Chemical Infantery:

// LEVEL 1 ----------------------------------

VeterancyLevel = 3

CanSelfRepair

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraDamage = 50%

AA Trooper:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

CanSelfRepair

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraDamage = 50%

Mortar Infantery:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

CanSelfRepair

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraDamage = 50%

Dust Scout:

// LEVEL 1 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 20

ExtraArmour = 75%

// LEVEL 3 ----------------------------------

VeterancyLevel = 40

ExtraDamage = 50%

ExtraRange = 50%

Laser Tank:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

ExtraRange = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50%

APC:

// LEVEL 1 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 20

Speed = 20

// LEVEL 3 ----------------------------------

VeterancyLevel = 40

ExtraArmour = 75%

Kobra:

// LEVEL 1 ----------------------------------

VeterancyLevel = 13

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 30

ExtraDamage = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 60

Speed = 12.0

ExtraDamage = 75%

Deviator:

// LEVEL 1 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

ExtraRange = 25%

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraArmour = 75%

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Fremen:

Fremen Warrior:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 14

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 28

CanSelfRepair

Fremen Fedaykin:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 14

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 28

CanSelfRepair

Sardaukar:

Sardaukar:

// LEVEL 1 ----------------------------------

VeterancyLevel = 6

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 16

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 32

CanSelfRepair

Sardaukar Elite:

// LEVEL 1 ----------------------------------

VeterancyLevel = 6

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 16

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 32

CanSelfRepair

Ix:

Projector:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 16

CanSelfRepair (strange they already had selfhealing...)

Tleilaxu:

Contaminator:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraArmour = 25%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

ExtraArmour = 75%

Leeche:

// LEVEL 1 ----------------------------------

VeterancyLevel = 4

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 16

CanSelfRepair (same thing, they already had it)

Guild:

Maker:

// LEVEL 1 ----------------------------------

VeterancyLevel = 6

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 16

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 32

CanSelfRepair

NIAB Tank:

// LEVEL 1 ----------------------------------

VeterancyLevel = 18

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 20

ExtraArmour = 50%

// LEVEL 3 ----------------------------------

VeterancyLevel = 40

CanSelfRepair (what is this? WW? They have selfhealing already!)

Ok a long list, but find your answers in it :P

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  • 3 months later...

Are the damage percentages cumulative or what?Otherwise LEVEL 2 and LEVEL 3 VETERANS would do the exact same damage, which I do not believe is true. How is the percent of ExtraDamage calculated for each LEVEL? "Extra" compared to what???EDIT: btw what's up with your NIAB stats. You sure you posted that right? You are saying there is no diff between a LEVEL 2 and LEVEL 3 NIAB.

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The percentages are what units get EXTRA. And Speed is the new speed. (I will edit it and add the old speeds)

And it's indeed strange that with the NIAB (also the projector) I can't declare that

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When a unit destroys another unit, it gets some veterancy points. For some units more then others (Dev points > Scout points) When the number of point is > or = then that Veterancy level, then the unit gets promoted.

You can see that those levels are lower defined with weak units then with strong units

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When a unit destroys another unit, it gets some veterancy points. For some units more then others (Dev points > Scout points) When the number of point is > or = then that Veterancy level, then the unit gets promoted.

You can see that those levels are lower defined with weak units then with strong units

now i see how you use colors....

how long have you ben playing this? you know a whole lot :P

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Light Infantery:

// LEVEL 1 ----------------------------------

VETERANCYLEVEL = 5

Health = 800

ExtraDamage = 50%

// LEVEL 2 ----------------------------------

VeterancyLevel = 10

CanSelfRepair

// LEVEL 3 ----------------------------------

VeterancyLevel = 20

Elite

ExtraArmour = 50%

So for i light infantry, it'll need to kill five "what" to be in the 1st level ?
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This is a piece of the rules.txt:

[ATInfantry]

Score = 2

House = Atreides

StormDamage=138  // (2*64)+10

The score=2 means that a unit gets 2 veterancy points when it kills this AT Light Infantery.

So you have to score at least 5 points to get veteran (So killing 3 Light Infantery, or a Devastator (4 points) + a Ligth Infantery (= 2+ 4 = 6 points > 5)

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