Jump to content

Having two factories increases speed but.....


Vlads_Family
 Share

Recommended Posts

If you have 2 Construction Yards going does it cut time in half on Building Structures as it does on building other units.

Also how do I keep those freaking teleporting tanks out of my base they always slip in through one of the weak defended sides and I don't want to have to waste resources and men to cover 4+ sides of a base depending on size and location.

Link to comment
Share on other sites

Get long ranged units to defend your base more. That way they get more range, more range=less units to take up the range, less units=less resources taken, less money=more money for offensive units, more units=better chance to win. And yeah two factories=more speed. Booyah!

Link to comment
Share on other sites

Also how do I keep those freaking teleporting tanks out of my base they always slip in through one of the weak defended sides and I don't want to have to waste resources and men to cover 4+ sides of a base depending on size and location.

leave some empty space for the tanks to teleport in,build 10 fremen fedys ans wait at the empty spor.when their tanks teleport in,fire at will!!!!!!!!

Link to comment
Share on other sites

  • 3 weeks later...
Also how do I keep those freaking teleporting tanks out of my base they always slip in through one of the weak defended sides and I don't want to have to waste resources and men to cover 4+ sides of a base depending on size and location.
[br]

[glow=red,2,0]of course you need defence on each spot of the base, not only for NIAB, but also for stealth units and for long range units firing at the rock edge in your base. That's a rule what is a rule with all WW-RTS...[/glow]

Link to comment
Share on other sites

  • 2 months later...

TA is by far not the only game who uses this... actully most games are like that, westwood uses different style... it's ok.. but i also like the dune2/TA/Starcraft/etc. style better

And TA AI isn't THAT bad... the only point of AI in TA that realy realy sucks is the pathfinding... omg.... all units want to go through the same path at the same time... when they're all mixed up they come to the solution this is impossible..... so what do they do? they wait....

and if everyone waits there is not movement

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...