Vlads_Family Posted January 21, 2002 Share Posted January 21, 2002 If you have 2 Construction Yards going does it cut time in half on Building Structures as it does on building other units.Also how do I keep those freaking teleporting tanks out of my base they always slip in through one of the weak defended sides and I don't want to have to waste resources and men to cover 4+ sides of a base depending on size and location. Quote Link to comment Share on other sites More sharing options...
Acriku Posted January 21, 2002 Share Posted January 21, 2002 Get long ranged units to defend your base more. That way they get more range, more range=less units to take up the range, less units=less resources taken, less money=more money for offensive units, more units=better chance to win. And yeah two factories=more speed. Booyah! Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted January 22, 2002 Share Posted January 22, 2002 just seal your base off with walls with one entrance if they teleport just have a few fremen fedaykin around or something with powerful weaponry Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 24, 2002 Share Posted January 24, 2002 I simply Build few cheap turrets in my base. When playing atreides or Harkonnen and a few units as defense. NIAB Cant do anything untill they finished teleporting :D Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 25, 2002 Share Posted January 25, 2002 Well it's nice to discover that WW has modified it so you can build faster with more buildings, it took me 2 slaughter before I discovered it... :'( :'( :'( :'( , I mean in TS it wasn't. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 25, 2002 Share Posted January 25, 2002 You didnt know that if you build more Unit producing building's you can decrease building time? :O .... In almost every westwood or strategy game it has Speed ups when you build double. In Red alert 1 They bit exxagerated. If you build two war fac's there you could like build lightning fast :'( Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 25, 2002 Share Posted January 25, 2002 Yes I knew that, but in TS they cancelled that, and I thought that was also in Emperor Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 25, 2002 Share Posted January 25, 2002 Well, They Slowed the production down in RA2, when you build two buildings. Its against the So called "Tank rush" I can understand 20 Apocalypses rushing the base, Base= 79% destroyed. God ::) :O Quote Link to comment Share on other sites More sharing options...
evilbaronatreides Posted January 25, 2002 Share Posted January 25, 2002 Building multiple of the same structures (like a Barracks and Factory) is always a good idea. Just like in reality, when you have many factories things tend to be built faster. Quote Link to comment Share on other sites More sharing options...
Timenn Posted January 26, 2002 Share Posted January 26, 2002 I liked the Dune II style more, more factories = more units building at the same time... Quote Link to comment Share on other sites More sharing options...
tmtmy Posted January 27, 2002 Share Posted January 27, 2002 Also how do I keep those freaking teleporting tanks out of my base they always slip in through one of the weak defended sides and I don't want to have to waste resources and men to cover 4+ sides of a base depending on size and location.leave some empty space for the tanks to teleport in,build 10 fremen fedys ans wait at the empty spor.when their tanks teleport in,fire at will!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 28, 2002 Share Posted January 28, 2002 Very smart yes. :D Quote Link to comment Share on other sites More sharing options...
Timenn Posted February 15, 2002 Share Posted February 15, 2002 Also how do I keep those freaking teleporting tanks out of my base they always slip in through one of the weak defended sides and I don't want to have to waste resources and men to cover 4+ sides of a base depending on size and location.[br][glow=red,2,0]of course you need defence on each spot of the base, not only for NIAB, but also for stealth units and for long range units firing at the rock edge in your base. That's a rule what is a rule with all WW-RTS...[/glow] Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 15, 2002 Share Posted February 15, 2002 Always have gunships or ornies ready for defense. Their ability to knock out kobras and minos could mean the diference between victory and defeat. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted February 19, 2002 Share Posted February 19, 2002 Keep some units scattered around your base. That way you hear the units firing and can go help. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 19, 2002 Share Posted February 19, 2002 Just watch out for the "2 pronged attack." If all your unitl are to one side, killing the minor attack force, the major one can kill your base right behind your back. Quote Link to comment Share on other sites More sharing options...
Egregius Posted May 19, 2002 Share Posted May 19, 2002 I liked the Dune II style more, more factories = more units building at the same time...Reason I like Total Annihilation over all RTS...now if only the AI were better in TA.. Quote Link to comment Share on other sites More sharing options...
Terror Posted May 19, 2002 Share Posted May 19, 2002 TA is by far not the only game who uses this... actully most games are like that, westwood uses different style... it's ok.. but i also like the dune2/TA/Starcraft/etc. style better And TA AI isn't THAT bad... the only point of AI in TA that realy realy sucks is the pathfinding... omg.... all units want to go through the same path at the same time... when they're all mixed up they come to the solution this is impossible..... so what do they do? they wait....and if everyone waits there is not movement Quote Link to comment Share on other sites More sharing options...
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