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Posted

If hundreds of projections start coming, don't worry. Build hundreds of scouts (it will only take a few seconds). Just run your scouts short distances at a time (so they won't uncloak) and when your scouts are quite close to his projections (not too close), run those scouts into those projections AS FAST AS YOU CAN!

Posted

i just mix a few elit snipers in there. and boom no prob. i just mix projecters with norms for cannon fodder. it works good. the comp usely targets the holograms first. so do peopel online.

  • 4 weeks later...
Posted

Hmmm... because of their cost and relative frailty, I find the projector tanks far more useful as aids to base defense. Expecting an air attack? Clone some AA units (Mongeese, for instance). More artillery is always a plus. Oh, and seeing as they can clone _enemy_ units as well, the possibilities for fun are simply mind-boggling: Deviators, Devastators, missile tanks, inkvine catapults, et cetera...

Posted

Projectors are only useful for base defense. Projections can eaisly be countered by scouts, freman warriors, or fedaykin running through them. They're also very lightly armed and armored. However, projected sonics or missile tanks, although they'll die in 1 hit, have lots of power and range, and will be a decent help for base defense. Only attack w/ projections against newbie players.

Guest Ordos_Yogurt
Posted

I've got an idea to fix the projector. giv im a limit of... lets say 10 projections at a time, and so units would be instantly created... wait 1 or 2 seconds for them to take shape. This does'nt screw the thing up too much, yet it does make the game more fair.

  • 11 months later...

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