bob_fox Posted October 26, 2001 Share Posted October 26, 2001 Perhaps they should add in some infantry with personal shields (like in the book)! Quote Link to comment Share on other sites More sharing options...
exatreide Posted October 26, 2001 Share Posted October 26, 2001 i dont think so with (sand) worms and all. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted October 27, 2001 Share Posted October 27, 2001 How about a micro-AI to detect if they're on sand, and, if so, switch off the shield? That would make it more advantageous to be on rock - which is correct. Yes, the subhouses should definitely have more. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 5, 2001 Share Posted November 5, 2001 well actually I am working on another mod to give every sub house more units. I am planning to give each house3 new stuff or for the Tleiaxu 2 varying from house to house Quote Link to comment Share on other sites More sharing options...
nemafakei Posted November 6, 2001 Share Posted November 6, 2001 Yes. Yes. Yes.This is the type of mod we want! At last! Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 6, 2001 Share Posted November 6, 2001 but without a xbf editor I'll be using old graphics but that'll be fine right? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted November 7, 2001 Share Posted November 7, 2001 As long as you nick what you can from SM quads, NIAPs, and other skirmish-unused things etc. Quote Link to comment Share on other sites More sharing options...
Virtugon Posted November 20, 2001 Share Posted November 20, 2001 If you wanna guard your base well, put a group of Fremen fedaykin and a scout together with guard mode on.They can also see hidden units and because they are cloaked it's like a suprise atack :-) It works really well. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted November 20, 2001 Share Posted November 20, 2001 Careful they don't do some friendly fire and get themselves killed. It's easier to send out a few scouts on patrol and pick off enemy scouts and the like with FR warriors. Quote Link to comment Share on other sites More sharing options...
Virtugon Posted November 22, 2001 Share Posted November 22, 2001 FR ?!? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted November 22, 2001 Share Posted November 22, 2001 Abbreviations include:AT: AtreidesHK: HarkonnenOR: OrdosFR: FremenGU: GuildIX: IxianSD: SardaukarTL: Tleilaxu SM: Smuggler Quote Link to comment Share on other sites More sharing options...
Virtugon Posted November 23, 2001 Share Posted November 23, 2001 What are smugglers good for, and with what building can u make them? Quote Link to comment Share on other sites More sharing options...
Naub_dib Posted December 11, 2001 Share Posted December 11, 2001 N00Bi3!!!!or otherwise said NEWBIE!!!!smugglers are only avalable with the minimodso be sure to download it at:dune2k.com Quote Link to comment Share on other sites More sharing options...
quoudam72 Posted December 13, 2001 Share Posted December 13, 2001 Newbie indeed but we must teach them however will they learn. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted December 29, 2001 Share Posted December 29, 2001 We must not forget that we were all newbies once. Quote Link to comment Share on other sites More sharing options...
Virtugon Posted March 11, 2002 Share Posted March 11, 2002 mmmmmI played emperor before, and I recently started again with playing, but I have to practice again...I can't seem to learn the strategy's verry welll... I keep lozing :( Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 30, 2002 Share Posted July 30, 2002 What that smuggler in the minimod?What does it do? Quote Link to comment Share on other sites More sharing options...
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