Calaban_emperor Posted May 4, 2002 Share Posted May 4, 2002 Okay,i think this works with any house:if the enemys base is walled off,build about 10 fremen snipers and 10 fedaykin and send them near an enemys base,then move them one by one BEHIND the wall,and keep doing this until you have a large force and then attack!And just to ensure victory,send over a few dust scouts/sand bikes/buzzsaws. ;) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 4, 2002 Share Posted May 4, 2002 err, EVER seen anyone wall off his base in multiplayer?never saw them. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 4, 2002 Share Posted May 4, 2002 walls are a waste of cash on multiplayer. they are only good for missions on single player like the one where the contaminators and leeches are going after the ix scientists, then you just wall em up and make a gun turret Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 5, 2002 Share Posted May 5, 2002 Ya, only comp make wall. And then it hasn`t time to make fast hangar or palace. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 5, 2002 Share Posted May 5, 2002 I always forget to use walls, but to keep fremen out they are very handy. Hmm, the sonic waves from fedaykin can't damage the walls? The warriors can't, that is what I know.But then look after your entrances... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 5, 2002 Share Posted May 5, 2002 walls are a waste of money because they block enemy units but ALSO YOUR units.you don't want that to happen now do you?besides, your trying to build up a good base not walls, saw the al that builded walls? hs econemy was shattered because of those. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 5, 2002 Share Posted May 5, 2002 You can build wall if you play on the map where is more entries but only there where you don`t put units. And even then it is not very neccesery. As I said, it takes too much time at the beginning and takes money later, espesially when you starts which small amout of money. Wall is not expensive but if you want not allow enemy come in, you do a lot of wall parts. And, as Ken said, it blocks your units too. :P Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 5, 2002 Share Posted May 5, 2002 another disadvantage is that if you want to keep your "blockade" then you *MUST* replase parts of the wall for they cannot be repaired and you probebly have to cancel a building. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 5, 2002 Share Posted May 5, 2002 Hmm, actually this was about placing Fremen behind the wall. Still didn't got answered about keeping Fremen out by building walls. Hmm a gate , I miss the TS gate :( Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 6, 2002 Share Posted May 6, 2002 to keep fremen out...build an hole horde of scouts and some flameturrets/gasturrets/machinegunturrets.if your using walls make a wall and place some of the turrets named above in between the sections of walls.they wil not get through without suffering losses. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 6, 2002 Share Posted May 6, 2002 But Fremen can easily destroy a turret. Especially single ones. If they are with enough even without being hit... Quote Link to comment Share on other sites More sharing options...
Egregius Posted May 6, 2002 Share Posted May 6, 2002 Walls are great for keeping out stealth units. You shouldnt completely shut yourself off, but you can reduce a wide entrance that needs 3-4 scouts to one that takes only 2. Less units needed for defense=replacement for wall costs. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 7, 2002 Share Posted May 7, 2002 Its more effective put units in place turrets. Missiles work better against aircraft even than gun turret. Or deva. Or better build gun/rocket and put units near it :) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 7, 2002 Share Posted May 7, 2002 but they wil also block your units, i think no-one would recommend walls as a defence. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 7, 2002 Share Posted May 7, 2002 Wall is good only there where you don`t put units. In the main defence enter it made units lees effective. When you haven`t wall you can put strong units in line or group and if enemy will destroy or damage one of them you can replace it quickly or repar with repait vehicles if you are Atreides. If you put units in the ener of wall, it can be stuffy and enemy have more chance to destroy vehicles defence. Quote Link to comment Share on other sites More sharing options...
Egregius Posted May 9, 2002 Share Posted May 9, 2002 Well I've found walls to confuse enemy AI. Forcing the enemy to make maneuvers they dont want to etc. Quote Link to comment Share on other sites More sharing options...
Bretek Posted May 16, 2002 Share Posted May 16, 2002 Hmm, wasn't this about Fremen, not the walls? Oh well. Walls are useless. I'd rather be thinking about other things than where to build a wall.Fremen are the best for raiding harvestors, imo. A good mix of em will take out any inf with the warriors, and the tanks with the feyds. Then just let the feyds work on the harvestors. May not be the best against Hark now that I think of it though. But it may work. I've tortured many Atreides with it. Once you have their harvestors. The game is yours.If you can get Feyds into the base, they do wonders their as well. I've always prefered NIABS for that part though. Much less time to teleport units in rather than sneaking them in.One problem I've noticed with Fremen. They don't seem to guard that well. I've yet to see them attack until something comes right up to them. So Fremen thus require a lot of micro-management. Too much, imo. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 16, 2002 Share Posted May 16, 2002 then put them on guard mode Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 16, 2002 Share Posted May 16, 2002 Good to remove pesty infantery, from the buildings you destroyed Quote Link to comment Share on other sites More sharing options...
Mr_Hangman Posted May 25, 2002 Share Posted May 25, 2002 Stealth units won't attack unless told to or put on guard mode. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 26, 2002 Share Posted May 26, 2002 You need ofcourse, keep your attention on the 'g' key. You can switch on the right moment for guard, and non-guard Quote Link to comment Share on other sites More sharing options...
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