alphabeta4000 Posted January 23, 2002 Share Posted January 23, 2002 but then the vehicle would slowly get destroyed from the blast damage from the enemy units. Also ordos mortar out ranges mino and so does inkvine Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted January 23, 2002 Share Posted January 23, 2002 the mortar doesn't (I've tried it before), and a mino could take an inkvine any day. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted January 24, 2002 Share Posted January 24, 2002 well it should and the mino can't move leaving stranded Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 24, 2002 Share Posted January 24, 2002 "mino could take an inkvine any day"Problem is that the mino can't hit the inkvine because of the range difference (Mino: 16, Ink: 20). And the mino is immobilised by walls, so you can't move it closer. And if the inkvines are defended, you can't send an effective strike team out, either. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted January 24, 2002 Share Posted January 24, 2002 that is right Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted January 24, 2002 Share Posted January 24, 2002 I see your point. Quote Link to comment Share on other sites More sharing options...
dex Posted January 24, 2002 Author Share Posted January 24, 2002 like I said earlier on keep a few units around for protection about those things Quote Link to comment Share on other sites More sharing options...
evilbaronatreides Posted January 25, 2002 Share Posted January 25, 2002 Mino-in-a-box, humm interesting concept. Would it work with say, motar infantry or a kobra? That would be fun. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 25, 2002 Share Posted January 25, 2002 And btw... Mino's doesnt have Anti air Shells :P Know what im saying "Wink"Wink" Â *Sends some Orni's or Gun ships to the Mino and Boom! * Quote Link to comment Share on other sites More sharing options...
s2 Posted January 25, 2002 Share Posted January 25, 2002 Yeah but most people are smart enough to have some mongooses or air drones for that kind of stuff Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 28, 2002 Share Posted January 28, 2002 Well some of the newbie's doesnt know that Air drones are AA ships. Quote Link to comment Share on other sites More sharing options...
dex Posted January 28, 2002 Author Share Posted January 28, 2002 well to all the newbies they are Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted January 28, 2002 Share Posted January 28, 2002 Well Anyways i never someone using that trick of yours, But those Airdrones is easy as pie :P, Those atreides are sure wimps :) j/k Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted January 31, 2002 Share Posted January 31, 2002 Atriedes are the best defensive house. Â I'm for air drones over the ADP (too slow) and the air mine (too suicidal). Â And don't forget that the atreides also have the best turrets. Quote Link to comment Share on other sites More sharing options...
dex Posted January 31, 2002 Author Share Posted January 31, 2002 By the way to all you people out there I only play skirmish but these strats work and I might post some strats later on that would be theoretical and just to be tried Quote Link to comment Share on other sites More sharing options...
gunner154 Posted February 1, 2002 Share Posted February 1, 2002 HArks have the best defenses ever. Sit 4 flamers around your con yard and you are indestructible. place gun turrets and flame turrets...they never miss! Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted February 1, 2002 Share Posted February 1, 2002 Unless if some mino's attack you  ::)They can destroy every turret from afar.  :P Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 1, 2002 Share Posted February 1, 2002 Anyways, MG and R-turrets are better all around than flame and gunn turrets. Â They have more range. Quote Link to comment Share on other sites More sharing options...
dex Posted February 2, 2002 Author Share Posted February 2, 2002 back to the main topic this is about my strat whitch is being picked apart with ifs and buts so here is the end strat has worked for me and I hope it will work for others and if you will read through a post half to three quarters of the way down you will find all the answers to your questions I hope if you have anything more to add that is important instant message me otherwise this post is overwill one of the moderators please lock the topic Quote Link to comment Share on other sites More sharing options...
Winsett_Z Posted February 14, 2002 Share Posted February 14, 2002 Why walls?Have one layer of kindjals and mongooses, add a few snipers. Behind that add the minotaurus.It should work...and if you didn't really care, add some sonic tanks to the front. Those things are overrused because they kill friendlies, but they are useful. Space out the units, because Death Hands and other area affect weapons will kill you if you group too tightly together. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 14, 2002 Share Posted February 14, 2002 True. Â The death hand (or any superweapon) is a huge threat to that. Quote Link to comment Share on other sites More sharing options...
Guest Atr novice Posted February 26, 2002 Share Posted February 26, 2002 but remember to place fedaykin and warriors if u have them by the guarding mino's, because 3 fedaykin take out a mino at once. And ofcourse, AA protection. Every strategy has a counterstrategy..! Quote Link to comment Share on other sites More sharing options...
Guest Atr novice Posted February 26, 2002 Share Posted February 26, 2002 Mortar infantry outranges mino's? Man where have u been.... Quote Link to comment Share on other sites More sharing options...
Guest Atr novice Posted February 26, 2002 Share Posted February 26, 2002 By the way to all you people out there I only play skirmish but these strats work and I might post some strats later on that would be theoretical and just to be triedIt shouldn't be theorethical, it should be tried out and proven useful, otherwise please keep them to urselve... Quote Link to comment Share on other sites More sharing options...
nemafakei Posted February 26, 2002 Share Posted February 26, 2002 Dex can't ger Emp working on multiplayer, as I recall. Therefore, I'm not surprised that he hasn't tried them out. Besides which, do you wish to submit to us any strategies? (If so, do them in a new thread) Quote Link to comment Share on other sites More sharing options...
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