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  • 2 weeks later...

Dune 2: The Golden Path v1.68 has been released:

1.68 massive changelog:

  • Main executable is again separate from music files, and will be going into the future
  • Many, many bugs fixed and some graphics tweaked
  • New menu system added for most production buildings (please use your mousewheel)
  • Full network synchronization with acceptable speed (still only 2 human players)
  • Greatly improved close-range pathfinding (no more units doing the "dune shuffle")
  • AI players now send attacks in formation (not as great as it sounds but still an improvement)
  • Units put on Retreat will not be selectable until they are close to their destination, when they will default to Move/Protect orders
  • Added a timer to the global Retreat Flag button
  • Flak Trikes now take double damage from ground units when moving
  • Outpost now controls default Retreat settings and building auto-repair (if researched)
  • Auto-concrete now has greater range from each ConYard
  • Fremen have range 2 instead of 3
  • Slightly reduced AOE of Rocket Launchers/Deviators (very slightly)
  • Added percentage complete for flyer queues at HTF
  • No problems should remain with Sandstorms
  • Trading Posts will not appear on enemy radar
  • Outposts, Trading Posts, and MTPs have higher vision to balance Sandstorms
  • AI Death Hands will now launch when attacked
  • Reduced Harvester strength by 10%

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  • 3 months later...

I will do another, more thorough update at the weekend, but in the meantime I changed the size of the font.

Thanks. The changelist looks a lot better now :)

All credit for the logo has to go to Thumper.

I remember we discussed this in some thread :) The art is very, very nice (not that there were a lot of choice options anyway IIRC ;)).

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  • 3 weeks later...
  • 1 year later...
  • 8 years later...

Hello, is it possible to add something of these to Dune 2000?
- adding more players to game (extend to 12?)
- possible to create co-op multiplayer survival map?
- add any coop maps/mission with 5+ human players vs rest of AI with boost so its not that easy?

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