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Posted

If anyone has any news about their Dune related mods or other programmes that they would like me to post on the front page of Fed2k, then please let me know in this thread, and if possible, could someone sticky this thread.

  • 2 weeks later...
Posted

Dune 2: The Golden Path v1.68 has been released:

1.68 massive changelog:

  • Main executable is again separate from music files, and will be going into the future
  • Many, many bugs fixed and some graphics tweaked
  • New menu system added for most production buildings (please use your mousewheel)
  • Full network synchronization with acceptable speed (still only 2 human players)
  • Greatly improved close-range pathfinding (no more units doing the "dune shuffle")
  • AI players now send attacks in formation (not as great as it sounds but still an improvement)
  • Units put on Retreat will not be selectable until they are close to their destination, when they will default to Move/Protect orders
  • Added a timer to the global Retreat Flag button
  • Flak Trikes now take double damage from ground units when moving
  • Outpost now controls default Retreat settings and building auto-repair (if researched)
  • Auto-concrete now has greater range from each ConYard
  • Fremen have range 2 instead of 3
  • Slightly reduced AOE of Rocket Launchers/Deviators (very slightly)
  • Added percentage complete for flyer queues at HTF
  • No problems should remain with Sandstorms
  • Trading Posts will not appear on enemy radar
  • Outposts, Trading Posts, and MTPs have higher vision to balance Sandstorms
  • AI Death Hands will now launch when attacked
  • Reduced Harvester strength by 10%

  • 3 months later...
Posted

I've posted about the above post, and some stuff about some of the other games, if I've missed anything let me know.  Also, check out the logo in the news post...what do you think?

Posted

The changelist for D2TGP has very small font size on my screen, because of the [code] tags. You could also add this news item as well if it's not too troublesome for you :) Oh, and also, OpenDune v0.2 was released in the beginning of February, I think this also wasn't covered in the news IIRC.

The logo looks excellent ;D

Posted

I will do another, more thorough update at the weekend, but in the meantime I changed the size of the font.  All credit for the logo has to go to Thumper.

Posted

I will do another, more thorough update at the weekend, but in the meantime I changed the size of the font.

Thanks. The changelist looks a lot better now :)

All credit for the logo has to go to Thumper.

I remember we discussed this in some thread :) The art is very, very nice (not that there were a lot of choice options anyway IIRC ;)).

  • 3 weeks later...
  • 1 year later...
  • 8 years later...
Posted

Hello, is it possible to add something of these to Dune 2000?
- adding more players to game (extend to 12?)
- possible to create co-op multiplayer survival map?
- add any coop maps/mission with 5+ human players vs rest of AI with boost so its not that easy?

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