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Map generator


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Their seed generator code should be found in the Dune Legacy source.

I checked it now and on the first look - the algorithm seems to be the same.

It is placed in "MapSeed.cpp" file.

The method "SmoothNeighbourhood" in the file adds the spice to the map, so they have spice included.

They have decoded also functions "getCosinus" and "getSinus" which are needed for spice generation.

I didn't know these are sin and cos, so I have these precalculated values as arrays of bytes. (As stored from Dune2 memory)

Their code is working but not very well commented, the one MrFlibble posted (and which I modified) is more clear to understand.

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