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NA9x2000

Fremen
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  1. the dune 2 remake project is not really dead! currently there will be a new project based on the remake. i'm trying my best to get this game working as a mod in my new project. i've uploaded the demo (unfinished) remake. you can download it here: http://na9x2000.snakenet.org/dune2rm/ check it out! PS: because the project lays on ice there is no need to report bugs but general problems running the game are welcome
  2. this is a very nice work :D respect as a part of my project i've converted you source into a c/c++ class the source is available @ http://na9x2000.snakenet.org/dune2rm/source/ check the license if u are not happy with it tell me it will be updated soon e.g. to prevent console output thanks a lot!
  3. im gonna use extracted resources from the game i would also use the seed maps but i have actually no idea how it works it would be different using custom missions instead of original :( @Stefan i've seen you're using seed files could you explain for what they are for? ::) maybe i'll code a map generator based on that i've seen that your maps match the original from dune2 8) i've checked the new demo some days ago. great work! there is a lot to do with units, special effects and so on thats what i'm actually working on
  4. iv'e fixed the problem with pcx ... now it shold work source is available @ http://na9x2000.snakenet.org/dune2rm/source/
  5. that's it what the tool above do :D i dont know why but loading the pcx images results in incorrect colors ??? i dont know why. thats the reason why it works only with bitmaps if u have an idea how to fix it tell me it uses allegro 4.2.2 here u cann see it in action:
  6. referring to the XOR images: here's an ugly tool but it works it converts the XORed bitmaps into "normal" bitmaps it uses a list for conversion of animation frames used by dune sample files are included check out readme for usage http://ul.to/is913q (updated second edition) if it doesn't work tell me
  7. it seems like nobody has a tool for that i gonna try it with allegro i think it works also to xor the pallete indexes or must xor the color values?
  8. :O it's a honor to hear from you in person never thought ... your remake is really impressing and one of the best! in my opinion really it could be that ive tried an older version D2TM-DEM35-01.ZIP but it is already really great! my goal is to let the game like it is only to expand with new functions/features (MouseWheel/Multiplayer/Shortcuts/Details) e.g. i'm not a fan of C&C i like it but thats not dune thats the reason why i'm not happy with other remakes it would be a pleasure to talk about your remake so if u are interrested to give me some advice send me an im the demo i have has no multiplayer but if u have the know-how or interresting docs about tell me Great Work! i'm also thinking about to insert double sized sprites (optional) bcause in higher resolutions everything is a bit small
  9. that's right but is there one that's like dune 2? - i don't know i tested a lot of remakes before i began and there's no one that's really good in my opinion if u know one tell me :D and one more question is somebody playing those remakes? ::) good idea :D i thought that's a known problem ... and it could be solved with some settings in xcc mixer ;)
  10. ok ... ;) it wasn't a joke because i never modified dune 2 ::) i never used that tool but it seems to be famous ... ::) no i'm currently using only graphics from dune 2 i started playing dune 2 1998 on my old 80386 thats the time i dream of code dune 2 the project should be like dune not an exact clone :P but i would also include an optional support for other ressources except graphics but for original scripts and values i need more information about the intervals in dune 2 e.g. whats the time the buildings, units or objects are refreshed and if there are so many informations about the code why nobody creates a source from it? sure it would take a lot of time but then it would be open source like OpenTransportTycoonDeluxe perhaps dune 2 becomes like that *dream* MULTIPLAYAAAAAA! ;D thx
  11. here is an actual screenshot :P other colors are also available (red,green,blue,pink,brown) the build interface is shown centered with animated building/unit thumbnails (mouse wheel is supported) i don't use seed maps it's a simple ascii map ::) is there an editor that supports something simmilar for export? otherwise i'll implement that feature later :D
  12. addition question i've extracted all files from intro.pak and finale.pak the most files were correctly extracted from wsa format but there still some wsa files they looks like a xmod version based on the wsa file before could it be? examples: i've tried to fix it with different filters (multiply/difference) has somebody an idea how to fix it?
  13. do somebody have a clue where i can find some details like e.g. health/damage/buildtime about units and structures? now its going to be interresting the game is already partially like a game done: harvesters are harvesting building units and structures works (stupid) moving is also done to do: new moving & collision detection attack ranges and attack moving startport buylist and more if i can hold this speed the 3rd project is done in september we will see greetz NA9x2000
  14. yea something like that http://dune2k.com/Community/FanArt/ a directory of dune 2 fan art created by dune2k members :D take a look ;)
  15. Please do not post any more requests for the game or the source i'm a fan of open source but i'm sorry i'll not change it i think its a good thing to develop an app however whos using it and as i see there are a lot of people interrested in the game and would like help developing thats really fine and everybody will be happy to see what it was for but when the most is done let you suprise and if you like to see whats the status of the project send me an im PLEASE WAIT FOR THE RELEASE CANDIDATE i hope u will support me in future like in the past
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