Jump to content

Dune 2 Script Tools 1.2


Recommended Posts

Kinda doesn't surprise me, all throughout the game code exists segments such as this

seg007:05B6 C4 1E C0 84                      les    bx, buildingGamePtrCurrent

seg007:05BA 26 80 7F 02 0A                    cmp    es:[bx+_buildingGame.TypeIndex], 0Ah ; Barracks

seg007:05BF 74 72                            jz      short BarracksWOR

seg007:05C1 C4 1E C0 84                      les    bx, buildingGamePtrCurrent

seg007:05C5 26 80 7F 02 07                    cmp    es:[bx+_buildingGame.TypeIndex], 7 ; WOR

seg007:05CA 74 67                            jz      short BarracksWOR


The "TypeIndex" field is actually the index into the data table (this code jumps to a location if its in the WOR/BARRACKS data position)... alot of code is like this

Link to comment
Share on other sites

  • 3 weeks later...

not sure actually, i havnt looked at the code in awhile so i cant remember :P

i posted my IDA db in the other post, go do some digging ;)

also updated DST today, had a minor bug

Link to comment
Share on other sites

  • 1 month later...

haven't had a chance to dig into it yet... got school stuff to do, am working on upgrading C&C (which is easier because Hyper added new sections to the exe file, giving me tons of new space to write new code in), and my PC is giving me problems...

Link to comment
Share on other sites

  • 2 months later...

I'm in the process of wrapping things up for doing a new release of libeastwood now and looking into switching to use

data from the dune 2 demo for my test suite to make it distributable.

With the EMC files being different in the demo, it made the EMC unit tests fail and I looked closer into what caused it.

It turned out to be the unknown values hardcoded in the header when assembling being the culprit, so I tried figuring

out what these values actually are.

Turned out to be pretty trivial, it's just the file size as big endian. :)

Here's the change of mine: http://bazaar.launchpad.net/~doonlunacy/libeastwood/trunk/revision/645

(For anyone else perhaps wondering what this is about, I've merged segra's code into my library;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...