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Posted

I was thinking about having a go at doing another Fed2k Heroes mod after my exams are over at the end of May, so if you could design your own unit, what would it be.

Example:

Dunenewt's Plasma Ornithopter.

Prerequisites - House of Ix and Atreides Barracks

Weapon - Plasma bombs

Speed - Fast

Armour - Heavy

Veterancy Levels:

1:Can self repair

2:Weapon range increased

3:Armour increased

4:Can self repair quicker

5:Speed increased

6:Stealth when still

Posted

Edric O's Heavy Laser Cannon

Description: This is an advanced Ordos infantry unit that must deploy in order to be effective. In its undeployed state, it is a slow moving by very heavily armoured trooper armed with a pistol. When deployed, the trooper installs a heavy laser cannon with enormous range and firepower but extremely slow loading times. A deployed Heavy Laser Cannon has the longest range of any unit in the game, about twice the range of an inkvine catapult, and its focused laser bursts are powerful enough to incinerate all but the most heavily armoured units in one shot. However, the laser has little or no effect on buildings, and a long cooldown time is required between shots. The laser cannot be pointed at air units. Overall, the Heavy Laser Cannon is an ideal weapon for long-range harassment of enemy armies or harvester hunting; it can easily dispatch small forces of powerful units, but it is defenceless against large numbers of weak units.

Prerequisites - Ordos Starport and Ordos Barracks

Weapon - High Powered Laser

Speed - Slow; immobile when deployed

Armour - Very Heavy

Veterancy Levels:

1:Speed and armour increased

2:Range increased

3:Stealthed when still (including while deployed)

Posted

Andrew's Shai-Hulud

Description: Your basic sandworm, with frickin laser beams.

Prerequisites: None, it roams the desert eating anything and everything.

Veterancy levels: None (unless there are in the game for sandworms)

Posted

Lowzeewee's Walker

Prerequisites - Atreides Factory

Weapon - Dual, side-mounted anti-infantry cannon

Range - Medium

Speed - Fast

Armour - Light

Rate of Fire - Average

Veterancy Levels:

1: Can self repair

2: Armour increased

3: Speed increased

4: Rate of fire increased

A small but fast bipedal mech with two cannons that are highly effective against massed infantry, average against vehicles and weak against buildings. Basically it's a modified Mongoose that is faster and better against infantry than armour. With two cannons.

Posted

gunner154's Horror Wagon

Prerequisites: Harkonnen Factory and Harkonnen Starport

Weapon: Anti-Armour Cannon, Dual Gattling Guns, Spinning Blades

Speed: Average; immobile when deployed

Armour: Very Heavy

Description: This stuff came straight from Hell. Designed to bring terror to enemies on the battlefield (and to be supported by Devastators), it's a fairly large and bulky vehicle (slightly larger than an Assault Tank) with an anti-tank turret that does not do justice to its hefty price tag. The fire rate of the turret is slightly below that of the Assault Tank, but it grants the weapon greater mobility.

The Horror Wagon has a set of blades in front of it that spin when the vehicle moves. Like the Buzzsaw, this allows it to cut up spice (though covering a greater surface area). More importantly, this allows it to run over Sardaukar and Saboteurs without taking any damage - if its poor speed permits it to even get close.

When the Horror Wagon deploys, however, it occupies more space and increases in height, rendering the turret (which has no angle elevation allowance) useless. This is retracted. Two heavy gattling guns take its place, however, which allows the deployed vehicle to engage infantry targets at all angles. The two guns seek and engage targets separately, allowing a single Horror Wagon to take care of a large number of infantry. It has limited armour-piercing ability, which allows it to take care of lightly armoured vehicles and Sardaukar, to a certain extent. Due to its height, it is able to handle such targets from a range slightly beyond that of a Minotaurus. However, it would be no match for a fairly armoured anti-tank vehicle, like the Assault Tank and Kobra.

Veterancy Levels:

1: Armour increased

2: Speed increased

3: Increased rate of fire (both cannon and gattling guns)

4: Increased speed of deployment and un-deployment

Posted

Grammar Police / 'Punctuator'

Prerequisites - Guild Palace

Speed - Average Infantry Speed

Armour - Light

Weapons - Corrective controller/Discipline stick

Range - Long/None

Damage/Effects - Vehicles are reprogrammed (no damage to inf)/Infantry do not make the same mistake again (no damage to vehicles).

Veterancy Levels:

1:Speed increase

2:Stealth when still

3:Range increase

4:Full stealth

5:Speed increase

6:Self-repair

Visual description: Sardaukar Elite unit base; guild or plain black textures; no facelight; 'sword' becomes classroom cane; laser weapon does not shoot laser gfx or use laser sounds.

Posted

Harkonnen No-Ship

Prerequisites: Harkonnen Hangar, tech center(or whatever it is called, don't remember)

Speed: Fast

Armour: Light

Weapon: Nuclearbomb

      Damage: Half of the death hand

Range: None

Cost: 1500

Ammo: 1

Stealthed untill it drops the bomb :P

Posted

Spicer Trooper

It's a "normal" trooper but is cheaper and has less firepower and range, however when it can 'load' it's gear with spice he can shoot stronger rockets and longer distance (until he needs to reload spice). The advantage of the spicer trooper is that it's cheaper to produce and gets spice on his own so spiceflow doesn't drop. The disadvantage of the spicer trooper is that it is rather weak without spice, needs to reload and is not as efficiently in 'using' spice as an harvester would.

Prerequisites - Ordos Infantry Factory

Requirements: Spice micro development level II researched

Weapon - Rockets loaded and driven with spice

Range - longer than normal rockets of trooper if loaded with spice

Speed - normal

Armour - normal trooper armor

Rate of Fire - one rocket at the time (probably the elite spicer trooper can shoot 'dual' which does with one shot 20% more damage)

Posted

Spicer Trooper

It's a "normal" trooper but is cheaper and has less firepower and range, however when it can 'load' it's gear with spice he can shoot stronger rockets and longer distance (until he needs to reload spice). The advantage of the spicer trooper is that it's cheaper to produce and gets spice on his own so spiceflow doesn't drop. The disadvantage of the spicer trooper is that it is rather weak without spice, needs to reload and is not as efficiently in 'using' spice as an harvester would.

Prerequisites - Ordos Infantry Factory

Requirements: Spice micro development level II researched

Weapon - Rockets loaded and driven with spice

Range - longer than normal rockets of trooper if loaded with spice

Speed - normal

Armour - normal trooper armor

Rate of Fire - one rocket at the time (probably the elite spicer trooper can shoot 'dual' which does with one shot 20% more damage)

Sounds like some tiberium soldier from c&c  :P

Posted

My idea's are based mainly on Dune 2000 units and some other games. The "requirements" are made up.

Here are some more (fun to make):

Dust Trooper ('dust' comes from shortened word 'distance' with the 'i' replaced by the 'u' from utilize)

It's a "normal" trooper with larger range, however the rockets are not good at hitting moving targets (40% less change as normal trooper). The advantage of this unit is the far distance which can keep enemy units away, destroy buildings from distance and in large numbers are a great defense. The disadvantage of this unit is the bad 'guiding-system', meaning the rockets miss fast moving targets, so a good deployed group of d2k Trikes can be deadly.

Prerequisites - Atreides Infantry Factory

Requirements - Barracks upgraded

Weapon - Distance utilize rockets (DUR)

Range - long distance

Speed - normal

Armour - normal trooper armour

Rate of Fire - one rocket at the time

Sonic Infantry

It's a "normal" infantry but carries a sonic weapon just like the Sonic Tank in Dune 2000 (smaller sonic size of course). The unit can also at time of desperation set the weapon on the "360-blow-out", this means that around the trooper a sound wave in all directions will go and do damage. The distance of the blow-out is not that long and needs to be recharged for a small amount of time. The advantage of this unit is the sonic effect that hits more units standing in the beam. The disadvantage of this unit is the effect on own units walking in the beam and slow rate of fire making it an units that needs to be in a group to show its total strenght.

Prerequisites - Atreides Infantry Factory

Requirements - Barracks upgraded and IX Research Center

Weapon - sonic

Range - normal infantry distance

Speed - normal

Armour - normal infantry armour

Rate of Fire - fire rate of a trooper.

Fessel (comes from 'vessel' with the 'v' replaced from 'fremen'.)

A transport unit for the Fremen working like a sailboat on sea but now on sand with special floaters that use the hot climbing are on arrakis. The Fessel can carry 3 fremen and are cheap to produce and fast. When abounded they are hard to discover because of sand-look and because of the floating mechanism the worms cannot locate the units making it outstanding 'defence' units on the sand. Perhaps the u-Fessel (ultimate fessel) has a simple rocket-system on board like the d2k Quad.

Prerequisites - Fremen

Requirements - Sarbon Factory (name comes from Carbon and the 's' replaced with the 's' from silicon. the fremen use carbon to create constructions instead of iron and silicon for highly advanced micro chips)

Weapon - none (or rockets)

Range - none (or quad range)

Speed - high

Armour - low

Rate of Fire - none (or quad fire rate)

I'm just making this stuff up right now... is it welcome?

Posted

"But it says no damage to infantry or vehicles...?"

Nono- one weapon (formerly the laser) deviates, so no xp from there, the other (formerly the sword) kills infantry.

Posted

I'm just making this stuff up right now... is it welcome?

Yes, but you're at the wrong game. Your descriptions are based on Dune 2000, but this is an Emperor: Battle for Dune thread.

Posted

How about buildings?

Stone Burner Arsenal

Description: This highly advanced structure contains many of the components required for making a stone burner. It's purpose is not to serve as a factory for such weapons, however, but to serve as a last resort doomsday device. When the building is destroyed - either by friendly fire or by an invading army - the resulting explosion incinerates every single unit on the map. All infantry, vehicles and aircraft are destroyed, including harvesters and carryalls. However, buildings and turrets remain intact, and the delivery of a new free harvester to each player allows the war to begin anew.

Prerequisites - Construction Yard and Palace (any House)

Cost - 2000

Build Time - very slow

Hit points - same as Construction Yard

Produces - nothing

Posted

Maybe it could be triggered manually by the player ;)

Harkonnen Gallow Display

Description: Harkonnens are very fond of inflicting a great amount of pain and suffering upon their foes. These gallows can be built as a trophy - testimony of their brutality and viciousness. These gruesome displays embolden nearby Harkonnen units, granting them a speed and attack rate bonus. They would also be able to gain veterancy in a shorter period of time. They are, however, very fragile and prone to destruction by enemy fire. Nearby enemy units would also receive a decrease in their damage due to the distraction - if they had not destroyed it before getting near in the first place.

Prerequisites - Construction Yard, Windtrap, Harkonnen Barracks

Cost - 800

Build Time - Harkonnen Gun Turret

Hit points - Harkonnen Missile Tank

Produces - nothing

Range/Area of effect - Harkonnen Gun Turret

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