drackbolt Posted December 7, 2005 Share Posted December 7, 2005 Hi there! I don't know where else to put this, but I just wanted to announce that I am nearing completion (ETA 2-3 months) on my own remake of Dune 2. It will be focused primarily on multiplayer and interface enhancements. A beta download is in the works and should be available in a week or two. Please check it out!http://dune2.workpad.comThanks,Jesse Quote Link to comment Share on other sites More sharing options...
Andrew Posted December 7, 2005 Share Posted December 7, 2005 Looks good, I cant wait for a Dune 2 clone that has multiplayer support.You may want to put it in the Dune editing board.Your Vigrid Game Engine looks good as well. :) Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 7, 2005 Author Share Posted December 7, 2005 Thanks for looking Andrew, and for the compliments!I've had the time to accumulate some decent networking experience, so I don't anticipate many difficulties during that phase of development. This project is definitely something that will be finished. For anyone else who is interested in tracking its progress, please register and leave messages on the forum at the home page. Thanks again! Quote Link to comment Share on other sites More sharing options...
EWS Posted December 7, 2005 Share Posted December 7, 2005 Actually looks promising, so will it be a direct remake, or will there be some additions? Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 8, 2005 Share Posted December 8, 2005 yes, looks quite good indeed! :)I am pretty interested in network coding, as my experience there is zero and i'd be happy to have it in my Dune 2 clone some day as well. Your site is bookmarked. Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 8, 2005 Author Share Posted December 8, 2005 Thanks guys! And thanks a lot Stefan for bookmarking me.It is sort of both; There are some additions, but only what I think was necessary. There are currently two new specialized units, and the differences between the old ones have been amplified. Other than this, and a ton of interface/control improvements, it will be a direct remake (more or less). I haven't looked much at the original code, but I've tried to keep the costs and timing of everything as close to the original as possible.I'm using Blitz to code the game, so my networking code will probably be UDP-based with manual error checking. I don't know any other languages very well, but I can talk structural shop about networking code if you ever want to, Stefan. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 9, 2005 Share Posted December 9, 2005 Blitz? i haven't heard about that? I code in C/C++. So i don't know if it will be the same to code for networking. Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 9, 2005 Author Share Posted December 9, 2005 Structurally they have similarities, but Blitz was designed for 2d/3d game implementation and has a ton of libraries built in. It also has the capability to use DLLs, so C++ can certainly still be used in some fashion. Just to give you an idea of its power and ease of use, I've only been at this project for a bit more than two months. ;D I must admit that I've put a lot of time into it though (I've logged about 160 hours so far).At any rate, I'm pretty familiar with basic network transmission and the programming principles behind it, if not the syntax for other individual languages, so I might be able to offer theoretical pointers. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 9, 2005 Share Posted December 9, 2005 in comparison with time, i am not even busy for 2 months (of this 4th rewrite). Its not time that gives an idea how well a product is written, but merely its entire progress. Its not hard to write an rts, but its hard to write an rts without bugs and with good performance. Quote Link to comment Share on other sites More sharing options...
Andrew Posted December 9, 2005 Share Posted December 9, 2005 but its hard to write an rts without bugs and with good performance.The first point is what game testers are for. :) Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 9, 2005 Author Share Posted December 9, 2005 Well said by both Andrew and Stefan. I agree, it comes down to the quality of coding, and were I not completely obsessive over the Dune 2 game universe, I would find my own exuberance suspect and worry about the final product. As it is, I like the pace at which I am working. I was merely trying to point out the simplicity and power of the Blitz language, because I have seen C code, and I thought it comparatively ugly and cluttered. I can't imagine how long it would have taken me to write in C what I have already written in Blitz.As for playtesting, the beginnings of that will happen within a week or two... Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 10, 2005 Share Posted December 10, 2005 Andrew, yes, ofcourse ;)Can't wait Drackbolt. Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 12, 2005 Author Share Posted December 12, 2005 Here's a detail screenie (1 mb .BMP) for those of you following...https://www.workpad.com/index_item.aspx?ObjectID=18703 Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 16, 2005 Author Share Posted December 16, 2005 First beta download up. :) Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted December 16, 2005 Share Posted December 16, 2005 Hey drackbolt, maybe you'll make some use of these graphical things. I've made them for a Dune 2 clone that never came out. These are some units, structures, etc. that are quite dune2ish yet new. You can use them freely if you wish, just give me credit.Note: they use the original Dune 2 palette, and are in BMP format.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 16, 2005 Share Posted December 16, 2005 played around with it. Pretty good solid base. I did have a memory acces violation that crashed the game, but that was after a while. I got around 12000 bucks or something ;) Pretty cool.To me , i had to get used to the 'right click before you click another unit/structure' thing. But thats personal ofcourse. Create the game you have envisioned! :)All in all, good solid base. Units do not play sound when i select them? (like "Yes sir", etc).Ow, and its not a clone ;) But you already know that. Adding fremen ability to be invisible and all that kinds of stuff (plasma gun, etc) is all new. But certainly not less great! Keep up the good work! Quote Link to comment Share on other sites More sharing options...
drackbolt Posted December 17, 2005 Author Share Posted December 17, 2005 Thanks for checking it out, and the feedback Stefan!Well technically, a clone is just an unauthorized copy or imitation, so really, any version of Dune 2 besides Westwood's is also a clone. ;D Fremen really won't be invisible, they'll just be harder to see when stationary, and things like the plasma gun are only graphical changes. But hey, whatever you want to call it, as long as you like it I couldn't care less...Sounds for the acknowledgements are not done yet. Didn't want them yelling at me during so much testing. :DDid you happen to notice what you were doing when you got the error?Yeah, I know the interface might take a little time with which to get familiar, but I always prefer more clicks needed, rather than more mistakes made. Did you try out the control groups at all, and/or the formation movement?Oh, and to MrFlibble: I actually liked quite a bit of your work, but I hated C&C and Dune 2000 with a passion, so anything that would make Dune 2:TSHA more like those games will be avoided. Although, I must say I liked your little APC graphic, and some other graphics that appeared to indicate you were heading toward including sandstorms or something to that effect... I'm still toying with some ideas there. Quote Link to comment Share on other sites More sharing options...
drackbolt Posted June 29, 2006 Author Share Posted June 29, 2006 Multiplayer version RELEASED!!!http://dune2.workpad.comThanks everybody Quote Link to comment Share on other sites More sharing options...
Vidi Posted July 8, 2006 Share Posted July 8, 2006 Hi,Downloaded your game, thought it was execelent, though it could do with a single player mode, are you going to add that later? Also having to type in the IP adresse of the host would be a time consuming job: (Arrange game, decide host, find ip, type in ect..) Maybe you could a lobby feature, oh and Whats My IP button, that would really help.Other than that I would like to play against you! Quote Link to comment Share on other sites More sharing options...
drackbolt Posted August 24, 2006 Author Share Posted August 24, 2006 Now you can play against anyone (except me, I don't have time)... Latest release candidate up with web server support! Enjoy everybody!http://dune2.workpad.com*** EDIT ***FINAL version released today, Oct 14, 2006. Code is stable and no further development is likely. Quote Link to comment Share on other sites More sharing options...
drackbolt Posted October 14, 2006 Author Share Posted October 14, 2006 Final version release today. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted February 25, 2008 Share Posted February 25, 2008 Is this project still on? When I start the game in windowed mode, I get a very small (400x300) window. Also, are you planning to add skirmish mode, or will it be a multiplayer-only game? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 5, 2008 Share Posted March 5, 2008 It doesn't look like it is, which is a shame. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 6, 2008 Share Posted March 6, 2008 Actually, the last entry in the new developer's blog is dated 18th February 2008, but I don't have the account and am too lazy to create one to leave a comment in it.I think I could do some cosmetic improvements to the lookout of the GUI, to make it more in line with the original game's design. Regarding the game play, it seems very well thought out and balanced. It's a pity the developer doesn't visit us anymore :([offtopic]Nice new avatar you've got there, Dunenewt :)[/offtopic] Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 6, 2008 Share Posted March 6, 2008 The avatar actually looks rather like me, so I thought I'd use it.This game just looks so good, because the multiplayer mode seems to work. We could set up some kind of server on Fed2k, and hold tournaments. Quote Link to comment Share on other sites More sharing options...
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