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Taking it easy


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I've been pondering, fiddling, and breaking my head over d2tm in its current state. Since the engine must support so many things at once, i can't get it done. Actually, when thinking of it, i did not finish a project in a few years now due change of plans all the time. So, i'm gonna finnish what i've started and as intended. D2TM will return in its current form (look for 0.92 to get an impression) , more C&C style. Finished and polished. AFTER that, i will see what i can change to make gameplay more attractive, etc, etc. But with nothing done, its just a castle of air...

Any questions? Suggestions? etc? Ask! :)

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@#)(*$^@#)(*&@^#$@#$^@#(*&$^@#(*&@^#$@(#*$&^@#($@#$

Looks like the code was so fucked up i could not even form it back without having unexplainable crashes and real hang-ups. Sheesh. Finally i thought i'd had some stable code, but then i had to fuck it up again. GRRR

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