MrFlibble Posted March 26, 2005 Share Posted March 26, 2005 Here are some brief observations of v0.92 I've made. I'm sure you know about most of them, but I place them just for the record:Graphics:- big units' sprites (such as Harvester or Devastator) may cover the sprites of neighboring other units or structures, which is weird (see screenshot).- in Dune 2, Carryalls would have transparent shadows.- is the orange color of Hi-tech Factory, Carryall and Orni icons and ingame Ornies added on purpose, or is it a flaw of game palette?Other:- looks like a destroyed structure is still counted as an exising structure by the game, because the concrete placed upon rubbles won't appear and you can't place other structures over it too. See also the screenshot where conyard rubble is still selected.- structures that are just placed start off with 99% health instead of 100%, for reasons unknown.- House Ordos: should they have a Missile Launcher along with a Deviator or not?[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted March 26, 2005 Author Share Posted March 26, 2005 In response:Graphics:- the big unit sprites bug is known, an attempt to fix it ruined my memory management. I do know how to fix it, but the code is too sloppy to make it work correctly yet (ie, in theory it hsould work, but in practice it messes up some memory so units do weird)- the shadows, yes, although i wont probably do transparant (if possible i will!) i will add them later- the orange color is a palette bug, in the newer version i have different colored icons , hopefully it does not show then ;)Other:- there are flaws with the selected structure yes- the 99% health is fixed- afaik Ordos has the Launcher from Mission 6 in DUNE 2. Unlike the other houses who get it in mission 5. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 27, 2005 Share Posted March 27, 2005 I've noticed that the AT mission 8 map is corrupt (see the screens I've made from D2TM, DL and Dune 2). E.g. Dune Legacy contains the seed for this mission that is OK.P.S. In v1.0 at least, Ordos don't have the Launcher, and the mentat says something about Ordos having more effective tanks, and that Raiders are best against Launchers. You can buy Launchers at Starport never the less. In Dune2k Ordos neither have the Launcher, again it's only availiable at starport.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Kazuma Posted April 3, 2005 Share Posted April 3, 2005 This is exactly what i proposed earlier.I never said this was not appreciated, though i felt forced to use the songs in the first place. Okay that sounds reasonable.I am not forcing anybody. So it comes in a other section for remakes of the tunes if people want to download them. Quote Link to comment Share on other sites More sharing options...
sandworm Posted August 12, 2005 Share Posted August 12, 2005 Stefan the skirmish looked so cool. What really caught my attraction was the teams option. I pray that you will get that working. If you do then i will never stop playing it. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 12, 2005 Share Posted August 12, 2005 If you do then i will never stop playing it. Won't that have a negative impact on your health? ;) Quote Link to comment Share on other sites More sharing options...
sandworm Posted September 21, 2005 Share Posted September 21, 2005 Won't that have a negative impact on your health? ;)Health is so overated :P Quote Link to comment Share on other sites More sharing options...
Winter Dragon Posted September 27, 2005 Share Posted September 27, 2005 Sorry gang, totally missed the word 'demo' on the page and I posted bugs for the alpha by mistake. I'll play the demo tonight. (Reason for edit) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 29, 2005 Author Share Posted September 29, 2005 Do note, there are 2 'D2TM versions' out now:The Bene Gesserit version, which is the latest, total rewrite0.92 - which is the latest playable (meaning, with combat, etc) and oldest coded version. So:0.92 - Not being developed further based on that codeBene Gesserit - heavily changing from time to time, its code is used still. (no combat mode in) Quote Link to comment Share on other sites More sharing options...
thinkping Posted January 25, 2006 Share Posted January 25, 2006 nice work, would be glad to play the final version in some time :) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted January 27, 2006 Author Share Posted January 27, 2006 wow, ressurrecting an old threat. Well i hope you are talking about the latest released demo (see sticky post). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.