alchemi2 Posted November 9, 2007 Share Posted November 9, 2007 The SLOW way just takes some micro management and good defences.Use devastators and the ix replicator (making Dev's)to kill the south base units mix in buzzsaws with the Dev's (keep your 3 engineers back.)Base build windtrap refinery (on back of rock,Upgrading asap) Factory Windtrap and then 2nd ref.Keep churning out Buzzsaws.Use Dev's to kill turrets at entrance to South base, use engineers to steal the wind traps in that base and build barracks (upgrade) Kill all turrets with Dev and steal all buildings with engineers.NB all Refs should be built against back edge of base rocks on the WEST side of map, this stops the harvesters or carryall accidentally activating the Worm timer.Build three Sard Barracks and upgrade you should by now have 3 refs fully upgraded. Protect your spice field with Sards and troopers, your base with air turrets.Churn out some inkvines (10) and use with the buzz and Dev's to protect the entry gap Making sure no units go through the gap. Scatter a few engineers around to deal with any leached units.Now you can sit back and build up your forces to a high level.You can kill the turrets on cliff edges BUT no units even scouts should go through the entry gap or over the cliffs.Once you have built up your forces, Any that you prefer using, be that Just Sards or Fremen or all air units or any combination. Then attack and wipe every thing out, kill the worm last.NB REMEMBER once you go through the gap or over the cliff tops the count down will begin and then that sets the tempo of your attack. Quote Link to comment Share on other sites More sharing options...
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