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Posted

In case you've "forgotten", here's a modified barrell bomb.

[barrelBomb]

MaxRange = 0 //blow up

Debris = DebrisSmall

Damage = 1 [Low damage so it won't kill everything instead of leeching it]

ExplosionType = Explosion

Warhead = BarrelBomb_W

[Any warhead will work]

BlastRadius = 128 //Tile is equal to 32

[increase this to effect units farther away]

Leech = true

Infantry = false // Only leech vehicles

Health = 200 [How much damage it takes for a larvae to die]

ShieldHealth = 2//5 // Damage per tick to leeched units

Shot = TRUE //infantry death anim

Just remember that whatever contaminated that unit is what the unit turn into.  I'm using a infiltrator type dealy on a INTLWalker, and when the infected units die they turn into the exploding walker...fun for everyone!

Posted

Which is why you cant use such weapons on a Turret (as I once tried!) as you get a static turret popping all over that think they are units...and EBFD isnt happy!  ;D

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