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Kwisatz Haderach 3 - back from the dead


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Posted

That was simply because... it was too good. Yes... too good.

You could use the Call-Beacon I used in Ragnarok if you want. An MCV that deploys into a tower which calls a carryall to dump a big tank near it.

Posted

???

That would be the option of three different buildings

It would be:

PrimaryBuilding = ATHangar

SecondaryBuilding = ATFactory

Then what???

TertiayBuilding = ATPalace (???)

Posted

Spam is unholy. Do not spam my threads, or you will incur my wrath.

You cannot have more than two pre-requisite buildings. There's no such thing as "TertiayBuilding". But you can make a tech chain, like Apollyon said. That's how the Landsraad Council Chambers will need tech from all 3 Houses.

Seeing how the response to my request for new unit ideas was less than enthusiastic, I came up with ideas for the Mercenary units on my own. There will be 3 Mercenary units, built by the Mercenary Encampment (the tech building I told you about). The units are as follows:

1. Mercenary Gladiator: A very cheap (something around $30) and very quick to build light infantry unit. A single Gladiator is armed with only a weak machinegun and has very little health, but you can produce immense numbers of them in no time. The real potential of this unit lies in its veteran and elite abilities. Once it gains experience, a Gladiator gets huge bonuses and new abilities. A fully experienced (=elite) Gladiator can even rip through Sardaukar with ease.

2. Mercenary Sentinel: At first glance, this unit is just an average front-line vehicle armed with anti-tank missiles, very similar in every respect to the basic tanks of the 3 Great Houses. But unlike them, the Sentinel has the ability to bury itself in sand. If it stays still on sand for a few seconds, the Sentinel buries itself beneath it, completely dissapering from the view of any enemy. This is the perfect unit for tank ambushes.

3. Mercenary Heavy Artillery: This is a heavy mech with extremely long-range artillery cannons. It has over twice the range of any other unit in the game, but this comes at a price. Due to its weight and inherent instability, the Heavy Artillery cannot move on sand by itself, and needs to be positioned via Advanced Carryall.

Posted

Well how about when you capture the Spice Exracter it grants you the ability to build a building for free(only buildable on sand) which you then destroy and when its destroyed there is a cash crate. I'm using it in my latest mod but feel free to have it.

Posted

Hmmm, that's an excellent idea!

I'll try to do it with a unit, though. The Spice Extractor builds a unit, and the unit blows up on its own and leaves a cash crate (you can make units blow up on their own by giving a negative value to the SelfHeal string - that way they lose health instead of gaining it).

Posted

that way it wud be like supply drop zone in CnC Generals.. only u have to colect the cash.. unless the other unit of crate who comes out, before it blow up it might bring ya the cash...

Posted

Well, I don't really know how to do it with a building, either. :) Send me an IM about it if you don't want other people to find out...

Posted

colorfull indeed.. i thought that u will make it more brown orange like, goldy like.. coz it includes corrino and all.. anyway i most like the corrino house in ur mod but i remmember that after some amount of time the game just sync out to desktop.. and u never fixed that bug.. i hope problems wont catch ya this time edric, good luck on making the mod!

Posted

Nice job Edric :) I'd recommend listing the entire KH team below it though.

And sorry guys, but it is possible to have more then one secondary building, I've done it, but I don't really suppose it matters for our purposes, so nevermind.

And I like the ideas you've made so far, and I'm fairly certain I can handle them without any bumps. Just add the rest of your units and I'll take care of my job last :)

Posted

i have cleaned up this topic a bit. just as a reminder, if you are going to answer somebody's questions, please don't argue, it is how flame wars start.

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