I have a few things to say in response to Arohk's last post, as well as most other posts in this topic: 1) If it ain't a bug being exploited, then its fair and square. OK, there is the annoying harvest pathfinding issue... but remember this applies to both players, so overall its still fair. 2) Guild are powerful units... thats why they cost so much - and remember, both players have the choice to use Guild as a subhouse ;) 3) IX are a good subhouse too... and, surprise surprise, BOTH players have the option to select them as a subhouse ;) 4) Engineers.... now, why on earth would WW put Engineers into the game if we're not allowed to use them to capture buildings? .. ;) A lot of players whine and fume when they've been engie dropped... well, surprise surprise, you actually have to defend your base as well ;) When I play, I spend a small proportion of my economy on perimeter/base defense - the proportion I spend depends on the likelyhood of an enemy engie/unit drop... therefore, i have to keep scouting to check his/her base for clues of engineers/apcs/carryalls, etc and manage my base/defense accordingly. This is part of the game - and if you can't multi-task effectively to ensure your survival, then you're obviously less skilled than your opponent. 5) Atreides are the best house for defense. If an opponent rushes you early game, build a machinegun turret and loads of sandbikes. Also, keep your starting Mino well protected. There you would have a solid early defense... If anyone had heard of d3kdragon, he was the reputed master of atreides.. and at his time, was able to hold off even the best of rushes. In the good old days when the ladder was active and full of the best players, there was no time to play nicely or with mercy.... an opportunity was an opportunity - if its in the game, and not a bug exploited, then its legal... and adds to the game's multi-dimensional fun.