Ok, nowadays, I have a look at the mission settings for AI segment, and have changed many of the values which I think will make those AI play like humans more(build order, unitpriority...), I'm not sure how it works with some special strings lol, but with some tests by [sR]UnitLost it seems to work :D. Btw, you can never order full units in starport if you build it too early xD, the latest version of AI will get low power when they haven't built enough wind trap, that's one of the reasons why it is lazy and dont want to multitask :D (maybe another reason is cashstash)