-
Posts
1,579 -
Joined
-
Last visited
-
Days Won
25
Cm_blast last won the day on February 16 2023
Cm_blast had the most liked content!
Reputation
122 ExcellentRecent Profile Visitors
8,769 profile views
-
Missions: -Added: Starport Struggles - By PsYcHo -Added: Forgotten - By PsYcHo -Arkanon Debut mission - By Fey Tileset: -Arkanon tileset - By Fey Campaign: -Removed: Mercenary campaign By Domaithianus. (duplicated line, It was an incomplete version of "A Secret Plot: Mercenary Campaign" by the same author.
-
This is a post done for preservation purposes. Name: Starport Struggles Player House: Atreides Game Speed: Fastest preferred It's a mess down there, House Ordos has a massive amount of shipments being delivered to this region. They have the help of the smugglers to make this possible. They've also hired mercenaries to help keep the area secure. If Ordos keeps hold of this region they'll be able to launch large attacks on nearby Territories. We have an Outpost setup in the area to track the shipments so you'll have an early warning system to their arrival. A friendly reminder to build on concrete, the weather hasn't been kind in this region. Objective 1: Destroy all Starports ||| Difficulty differences ||| == Easy: - 15min Frigate Timer - Frigates contain less enemies == Normal: - 12min Frigate Timer - Frigates contain moderate amount of enemies == Hard: - 10min Frigate Timer - Frigates contain large amount of enemies Easy: 100% Production / 25% cheaper costs Hard: 100% Production / 25% more expensive costs The AI gets more aggressive the more frigate waves happen up to a cap. This isn't changed for any of the difficulties Download file: StarportStruggles.zip
-
This is a post done for preservation purposes. Player House: Harkonnen Game Speed: Any The Atreides have launched an attack against our early warning system. If they take out any outposts they will be able to sneak more enemy troops in undetected. If an Outpost is destroyed expect more enemy resistance. Objective: Eliminate the Atreides from the region. ||| Difficulty differences ||| == Easy: - Enemy reinforcements have less units == Normal: - Enemy reinforcements have normal amount of units == Hard: - Enemy reinforcements have larger amount of units Easy: 100% Production / 25% cheaper costs Hard: 100% Production / 25% more expensive costs =================================== Dev Note: I didn't do anything special for this mission. It was being made cause i wanted to mess with the tileset and try out defense zones. AI doesn't get more difficult during the mission or more aggressive based on difficulty. The only quirk on this map is every outpost you lose the enemy gets more reinforcements. Pretty easy mission this time around. This version should work Forgotten.zip
-
Tileset -Added: Arkanon tileset By Fey Campaigns Re-releases(*) -Added: Smuggler Rise part 1 (unfinished) by The dragon (2022) -Added: Harkonnen but as Emperor Campaign by Comrade Marshal Wrathnar (2023) -Added: Original Campaign but map expanded by Залупенко (2025) -Added: Smuggler Restructure by PsYcHo (2025) Missions Re-releases(*) -Added: Intruders sietch by Helkor (2022) -Added: The Dragons Showcase By The Dragon (2022) -Added: Exhibice by Neme (2023) -Added: Unexpected Assault By PsycHo (2023) -Added: Defense Into Offense by PsYcHo (2024) -Added: Recon Strike by PsYcHo (2024) -Added: The Tleilaxu Infiltration by Neme (2024) -Added: UphillBattle by PsYcHo (2024) -Added: Conflicting Forces by PsYcHo (2025) -Added: Decisive By PsYcHo (2025) -Added: Distress by PsYcHo (2025) -Added: Elite Absolve by PsYcHo (2025) -Added: Emperor on the Battlefield by NewName (2025) -Added: Fort Able by PsYcHo (2025) -Added: Profiteers by PsYcHo (2025) -Added: Tech Stealer by PsYcHo (2025) -Added: The House Ordos - Mission 1v2 by NewName (2025) Skirmish and Coops Re-releases(*) -Added: all Coop missions by Fey (2024) -Added: Outpost Wars 2.20 & 3.3.0 by Helkor (2024) -Added: Mirror Match by Fey (2025) -Added: Modded Custom campaign by Fey (2025) * All of these campaigns/missions/maps were originally uploaded on the Landsraad discord (on X year).
-
This is a post done for preservation purposes. First campaign that I've made. Uses some of the new features made like radar pings and hover units. (I included a version of the exe that supports the features) I wanted to focus on make a simple campaign and making sure all missions can be played at max speed for all difficulties. Campaign: Smuggler Restructure Missions: 9 GameSpeed: supports all speeds House: Smugglers There is no voice overs in this campaign (maybe one day) There is custom units and a slightly modified tech tree. Difficulties will effect reinforcements and AI behavior Easy: 75% cost / 100% build rate Normal: 100% cost / 100% build rate Hard: 125% cost / 100% build rate The story focuses on the player being a newly appointed Taskmaster for a smuggler faction. While adjusting to this role and proving you can handle it you are quickly thrown into conflicts with other fellow taskmasters. Special thanks to Fey for testing/feedback as well as general help with code Download file: SmugglerRestructureV1.zip
-
This is a post done for preservation purposes. Enjoy the Harkonnen but as Emperor Campaign Harkonnen_Campaign_harder_but_as_emperor.rar -By Comrade Marshal Wrathnar ------- these are expanded versions of the vanilla campaign maps set up for co-op. the terrain is brand new, drawn from scratch, but the layout is all based heavily on the original vanilla maps' layouts. enemy bases are larger, enemy reinforcements are great in number, umm... some other stuff these are designed to be pretty difficult compared to the average campaign, so good luck 😛 All co-op missions.zip -By Fey Fix all levels 1.zip <-- fix for all level 1 on the coop. ------- Fully Original Campaign but map expanded done by Fey All_Original_Campaing_maps_but_expanded_and_with_AI.rar - By Залупенко ------ Modded Custom campaign (coop) Installation instructions on the spoiler: File download modded custom campaign.zip - By Fey
-
This is a post done for preservation purposes. The first part of my campaign named "Smugglers Rise". If you find bugs please tag me and tell me the bug, i will fix it as fast as i can and release a patch for it soon. You should be able to play it without any difficulty, but if the game crashes just download the latest "Dune2000.exe" from the D2K forum If it still crashes, tag or dm me. IMPORTANT: The info about the new additions are not present in the briefings yet, check general on discord for more info file download: Smugglers_Rise_Part_1.rar
-
This is a post done for preservation purposes. Player House: Emperor Game Speed: Any Atreides have a strong bond with the fremen and it's become a problem for our spice mining operations. The Emperor has order his commanders to deploy and apply pressure to the Atreides. You as a commander under the Emperor have been ordered to destroy an Atreides base. The base is using new stealth technology allowing them to hide a variety of troops. You are being granted Sardaukar reinforcements. Do not fail. Primary Objective: Destroy the main Atreides base Secondary Objective: Destroy the outposts at the enemy forward bases to secure tech levels. ||| Difficulty differences ||| == Easy: - Sardaukar reinforcements include 10 infantry - Small sneak attacks - AI build rate increases slightly == Normal: - Sardaukar reinforcements include 7 infantry - Moderate sneak attacks - AI build rate increases moderately - Outpost attack waves include more infantry == Hard: - Sardaukar reinforcements include 5 infantry - Sneak attacks also include fremen - AI build rate increases highly - Outpost attack waves include stealth infantry - Main AI gets stealth heavy armor Easy: 100% Production / 25% cheaper costs Hard: 100% Production / 25% more expensive costs File: Decisive.zip
-
This is a post done for preservation purposes. Player House: Atreides Game Speed: Any Greetings commander, I have some concerning news, one of our outposts is sending data about Harkonnen in the region however we discovered the Emperor is also involved. We detected enemy forces are closing in and I need you on the ground and keep the Outpost safe. I'll send an MCV along with additional reinforcements when possible, but it will take a bit. Do not let that Outpost fall! Objective 1: Protect the Outpost Objective 2: Destroy all enemy forces ||| Difficulty differences ||| == Easy: - Start with an additional Harvester - Reinforcement waves aren't as brutal - AI has slower production and weaker attack waves - Extra 1000 credits on timer reaching 0 - Friendly Reinforcement attack waves - Missile Tanks on player reinforcements. == Normal: - No additional starting Harvester - Reinforcement waves are brutal - AI has moderate production - No extra credits on timer reaching 0 - Friendly Reinforcement attack waves have no tanks - No missile tanks on player reinforcements. == Hard: - No additional starting Harvester - Reinforcement waves are slightly more brutal - AI has higher production - No extra credits on timer reaching 0 - No friendly Reinforcement attack waves - No missile tanks on player reinforcements. Easy: 100% Production / 25% cheaper costs Hard: 100% Production / 25% more expensive costs ==================================== Dev note: I haven't posted a mission in a while but here we are. More of a challenge map with a protect objective. Tried to be mean in this one, less forgiving compared to my other maps. Would recommend not building your structures to close to the Outpost. Download file: ConflictingForces.zip
-
This is a post done for preservation purposes. Player House: Mercenaries Game Speed: Any We've been hired to eliminate the Emperor's forces in the area. This won't be easy as we lack the technology to deal with them. Luckily there is several research centres in the area. If we are able to capture these we can unlock more technology. There is an issue, the tech is unfortunately local. So it would be best to not lose the research centres as it will prevent us from using the technology. Keep in mind this is a time sensitive mission, the longer you take the worse it will be. You should have some breathing space before the emperor's forces start taking us seriously. You will start with a strike force, secure the first research centre and we will drop in an MCV. If you lose the first research centre we will not have the necessary firepower to continue the mission. If you capture the outpost we can locate the other research centres in the area. Afterwards the structure serves little purpose. Objective 1: Capture and protect the first research centre Objective 2: Destroy the Emperor's forces Optional Objective: Capture additional research centres to expand your arsenal ||| Difficulty differences ||| == Easy: - AI build rates do not change - No change to AI attack wave size == Normal: - AI build rates change under certain conditions - AI Attack waves increase during the mission == Hard: - AI build rates change under certain conditions but the numbers are higher - AI attack waves have bigger increase during the mission ======================================= Dev notes: So this is the first mission where i do not give the AI any reinforcements at all. Unless you count spaceport deliveries. In which case its only for AI's to get Sardaukar. File download: TechStealer.zip
-
This is a post done for preservation purposes. Player House: Harkonnen Game Speed: Any Greetings Commander, I have a frontline task for you. We want to push the frontlines and take more land from the Atreides however they have a very strong defensive position in the area we plan to make an advance. The task is quite simple, I want you to destroy this fortification and purge the area of Atreides forces. Objective 1: Destroy the Atredies ||| Difficulty differences ||| == Easy: - Only 1 AI gets a slight increase to their attack wave sizes during the mission - No sneaky enemy reinforcement triggers == Normal: - All AI's get an increase in attack wave sizes during the mission - When certain conditions are met a few surprise enemy reinforcements arrive == Hard: - All AI's get an even bigger increase in attack wave sizes during the mission - When certain conditions are met a few surprise enemy reinforcements arrive but more and higher quality units - AI has access to Air Strike ==================================== Dev Note: I wanted to make a mission with no reliance on reinforcements as a difficulty modifier. There is a small reinforcement near the start of the mission just to apply some early pressure before the AI starts doing its thing and there is a set of reinforcements once the player starts being mean to the AI. Outside of this the AI does all the work in attacking and applying pressure. Download file: FortAble.zip
-
This is a post done for preservation purposes. Player House: Atreides Game Speed: Any Greetings commander, I have a rather unusual task for you. As you know house Ordos has access to an incredible amount of funds and thus are frequently seen making dealings with the Smugglers and even paying for Mercenaries. We believe there is more to this than meets the eye. There is an old base that is slowly losing its foundation to the shifting sand. It has a construction yard so feel free to bring it up to Atreides standards. You are to get an engineer into the Ordos Starport that is all, they can handle the rest. Word of caution commander, scouts say that they spotted some mercenaries in the ordos base a week ago. This can mean a lot of things but I'd recommend you do not take to long with the task. Objective 1: Capture the Ordos Starport ||| Difficulty differences ||| == Easy: - Enemy reinforcements are lesser quality - AI main forces do not increase in build rate == Normal: - Enemy reinforcements are default - AI will increase in build rate and attack size at a certain point in the mission == Hard: - Enemy reinforcements are slightly higher amount - AI will moderately increase in build rate and attack size at a certain point in the mission ======================================= Dev note: The mission can be quite challenging when unprepared, I will suggest scouting your area to confirm locations where you can secure resources. On another note, this mission was a pain to balance and fix crashes, recommend doing saves during the mission. Just incase i missed a crash. Download file: EA.zip
-
This is a post done for preservation purposes. Player House: Atreides Game Speed: Any We have an emergency, the Harkonnen made a move on one of our regions and have damaged our long range radar. We are unable to reach the nearest base for reinforcements. We sent most available troops from the secondary position to support the outpost. Unfortunately we have been informed they have been ambushed. Things look dire... Once the initial attack is repelled we can start repairs and see about sending a message for reinforcements. If that Outpost is destroyed we will have no way to hold off the enemy. Objective 1: Protect the Outpost and Wind Traps Objective 2: Eliminate Harkonnen forces ||| Difficulty differences ||| == Easy: - AI slower build rates - AI build rates do not change - Less enemy reinforcements == Normal: - AI moderate build rates - AI cash bonus - AI build rates increase during the mission - Moderate enemy reinforcements == Hard: - AI high build rates - AI more cash bonus - AI build rates increase during the mission - high enemy reinforcements Download file: Distress.zip
-
This is a post done for preservation purposes. Player House: Harkonnen Game Speed: Any We've found a large Ordos base providing reinforcements and supplies to their frontline base. This base is making it difficult to launch effective frontal assaults. Taking this out will result in a huge blow to Ordos forces. We've set up a small outpost near your dropzone, they will be coordinating small attacks against the enemy which will hopefully take some pressure off you. The battlefield is an ever changing place commander, remain vigilant to new options of opportunity. Objective 1: Destroy the Ordos base ||| Difficulty differences ||| == Easy: - AI slower build rates - Default enemy reinforcements - More friendly units == Normal: - AI moderate build rates - AI moderate cash bonus - Moderate enemy reinforcements - Default friendly units == Hard: - AI high build rates - AI high cash bonus - AI main, free cash on intervals - Extra enemy reinforcements - Less friendly units Download file: Profiteers.zip
-
This is a post done for preservation purposes. Player House: Mercenaries (Tech 2) Vs 2 Harkonnen (Tech 2,2) & 1 Emperor (Tech 2) Objective 1: Escort the Survivor to the outpost base Objective 2: Destroy all enemy light factories Objective 3: Protect Smuggler light factory Game Speed: Any Trying out the new minimap pings as well as trying other trigger types in the editor. The mission isn't very difficult outside of knowing the escort route. Also you don't have to destroy all the enemy bases. ||| Difficulty differences ||| == Easy: - No enemy escort attackers - AI slower build rates == Normal: - Enemy escort attackers - AI moderate build rates == Hard: - More enemy escort attackers - AI higher build rates Download file: ReconStrike.zip