Galaxy
Fedaykin-
Posts
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Everything posted by Galaxy
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Hey, I just finished the campaign and besides mission 5 it was great. On normal it was impossible to do because of the massive mercenary income and on easy it was pretty banal. You could cut on some of the reinforcements from the mercenaries and the production of the bottom Harkonnen base, which gathers a ton of units and then attacks when you are weakened. Anyway, good job on making the campaign.
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I know, but if I gave himanother _spawn he couldnt play online with other players. This way he can simply open the regular dune.exe to play vs AI. Also he would get his file replaced.
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Try my AI. :D http://www.mediafire.com/download/v74eyhqe6pn5t1e/_PRAC.MIS
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If I was to enable AI for more sides, 2 or 3, and I added 7 AIs in the lobby would the Computer players still only use the Atreides AI or would it pick the AI it uses randomly?
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Is there any way I can use the editor to open only mis files so I can edit the AI? Also, could anyone tell me where I can find the basic AI CnCnet uses for the non-co-op maps?
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Got a few questions about Hark mission 3. How did you just put concrete down on the map without actual buildings? How did set up the ai to attack with every soldier alone attack, also being built up from the sietch which before didn't work? You forgot to set up mission win and mission fail events.
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In Atreides mission 4 you can gain unlimited time just by destroying the deviators. Was that intentional? Maybe you would like to make them neutral or something. :D
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CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!
Galaxy replied to FunkyFr3sh's topic in Dune 2000
Not sure if I should report bugs here, but if I self-host a game at the end I am still in the lobby and the results graph doesn't show up. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
in todays games i started having that old bug where you could not place a building again. i think it is because of the fix for the double replacement because of the lag. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
Got a question. Does Dune2k work at all on windows 10? -
You don't mind them keeping all the units in front of the starport?
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So you're using the old editor to setup starport deliveries?
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I'm not sure if it is a bug or whatever, but sometimes in the mission events editor I don't get a deploy action option for the starport delivery.
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I am pretty sure the BuildingExist condition is checked which is translated if building does not exist. If a condition is checked it results its oposite. Uncheck the BuildingExist condition and see for yourself the mission will fail instantly.
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Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
The launcher and the cncnet won't work regardless of what I change. I tried cncnet before we made most changes as well and it didn't work then either. When I try to open cncnet: When I click any button, but the one for update on the launcher: -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
I simply moved the game itself to D/ where it does work, but not with dune.exe Fortunately changing the name of the folder solved the problem. I will check the game launcher in a sec. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
I always simply install the gruntmods studio straight in D/ how am I supossed to install the game separately? -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
Before I reinstalled gruntmods it would have opened the game and I could play, now it still opens dune, but I can't see the interface. All I see is 640x400 of my screen while I hear the intro music. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
They were all already unchecked and I have done what you told me, but same result although since I reinstalled gruntomds when I get the dialog case I don't see any text now, it is empty. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
I ran into troubleshooting and there was no dune. I don't have tweetdeck, I used to use hyper-v, but i turned it off a while ago. I didn't enable anything for compatibility. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
There are no compat modes. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
Now there is no more dune.exe I can't open any mission with the mission launcher. I tried reinstalling the gruntmod, but this version is too new and the game doesn't work without changing that to dune.dat Any idea how I can get dune.exe to work? Or any copy of the tiny dune.exe left? -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
Got rid of it. Thanks for the help! :) -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
Should I get rid of the rev 9 (the tiny version)? -
Dune 2000 1.06p - Game patching (bug fixes, new features)
Galaxy replied to FunkyFr3sh's topic in Dune 2000
I can start it from both of them this way, it displays rev 9 and rev 28 and it works with both names. I don't know what is the difference of having this launcher though? EDIT: Now I see there was this dune-spawn application that is rev 28... Why are there all these names and what is the point of having the tiny one and all of them after all?