
dashkov.a
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Everything posted by dashkov.a
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Hi guys, Probably there is a bug in R16 rool. How to reproduse: 1. Open data.R16 in tool and go to 2453 (Ordos tank grahpic) 2. Export sprite an export mask images of 2453 3. Replace 2453 sprite. Result: The mask of 2453 replaced sprite is not correct, but I don't making any changes (just export sprite and replaced same). Screanshot: http://prntscr.com/9w8qe1 "ffffff" white colour not eplemented for mask after replacing the sprite. In original (before raplacing) "ffffff" colour exist also and mask is correct. Maybe the bug when importing sprites? For other sprites the same troble, but in different colours reproducing.
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Hi guys, I wan't to create hot keys for building units in multiplayer. For example when pressing "Q" build one trooper, "T" - combat tank, etc... Is it possible in this tool? Need one example, please. Thank you.
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Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Thank you. Couple years ago I was trying to use this RA rocks with classic dune rocks in one tileset and see in game, but doesn't like it (too much differents styles). -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Dato, give me link to archive with all your new tilesets, please. I'll see what I can do. Also in archive need valid TILEATRx.BIN. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
While I was writing, you've already said it all)) Few spice - more rocks and oter attributes.Much free space, more spice - few space on continents. Symetrical maps more popular because they are easier to understand (faster). If two people will play on some simple map 3 months, then they will want to update this map (add more rocks, tactical hard positions etc.). As a result of it - will be two versions of map. 2 yars ago my friend told me that he hates hard maps where narrow passages and few spice. Then I created big maps with much spice and a lot of free space, but after 1 yer he told that need difficult maps )) Only one condition has not changed - random design continents (but not to much random). I trying to say that peaople need many any ...king maps ))) 1. version of new map with basic tactical options.2. version of the same map with more hard (not obvious) options and with it we get more design goodies. By the way, people like simple, but always want more exclusive. Give them only exclusive and their skill will faster increase. I is my view. Offer: to create topic "Searching pro tileset designers" or find them on freelance and pay 2 cents (conditionally) from all of us. After 2-3 months will get 5-10 completely good tile sets - ice, volcanoes, mars, moon, flowers ... )) For now, I will create many basic complete maps, then people can modding them and be happy for a short time. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
For dune 2000 easy to crate 100% geometric accuracy maps too, but i's more boring i think. If people want to get it, so be it )) I don't test in multiplayer, because not play in classic dune. You can edit maps as you think right and then try to get feedback from players. I'll try to help with editing if required, Dato. I'll create more maps in the coming days (so far only BGBS or give me the link to normal tileset, please). Thanks. P.S. 8 min no rush don't even want to discuss )) It will not help to win the bad players. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Certainly you right, Dato )) My English is very bad. I meant that I used many tiles from standart BLOXBGBS exept dunes. These maps were created for BLOXBGBS and I don't now what tiles can I add with standart BLOXBGBS. I can add more ground if don't need many spice. Like this: https://drive.google.com/open?id=0B3sIFwvou1uQS3V6bEdyWGQ0TEk The ground not for deploy MCV or many dunes or more stones, but in BGBS not much cool sand stones. If need many other tiles, then need new tileset with new graphic or compile 1 tileset from others. Need really cool tileset with cool decorations tiles that we will be able to connect in different ways (repeat boring). If someone have really cool tileset, than we can use it. I created some tilesets, but it is steel not good and need pixel art desgner. Tiles from Red Allert or just repainted too bad for dune2k conception. If the your soul needs new decorations, please give any tileset with it. For that maps I can change terrain structure for tactics primarily and then we will se how best to decorate without breaking map balance. Those maps are playable in multiplayer? ))) Maybe there are serious mistakes in the map balance? Almost any maps we can alter to many tilesets. For example, we can create 50 Habbanya Ergs in random colours and different decorations, but the main - is the Habbanya Erg will be cool multiplayer map whatever. So, what need to fix in that maps, guys, or that concepts not valid for good multiplayer game (with map size condition)? -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Other terrain between the spice area like what? In BGBS tileset not much tiles for it - only stones in the sand. If you have an example, please, give me screanshot. I removed the video because it contains obscene language in Russian and I did not know it )) (my friend was recording). My computer don't want to record in 8bit. Unfortunately, now I have a temporary computer and a lot of problems with the settings to create record in 8bit mode (even dxwn does't help). The mod is not completed, a lot of work to do. I don't want to publish in open access not ready mod, but I can give you link to download if you write a personal message (without manual at now). I make a video when the main computer'll fix. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Good day! Mini map pak1 contains 4 finished maps with screanshots. Link: https://drive.google.com/file/d/0B3sIFwvou1uQNmdrcnQ0SHJPNUk/view Stilgar_2vs2_(70x128).MAP Spacing_Guild_airstrip_2vs2_(80x90) Ginaz _crossroads_2vs2_(128x128).MAP Prelude_to_Dune_3vs3_(64x80).MAP Of course, you can rename or edit maps if needed. I'd like to watch a couple of games as observer if someone will play on Ginaz _crossroads_2vs2_(128x128) :) The remaining cards will be later. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
I will test )) In the future I will finish modify and want to add this mod into CnC (if possible with all mod changes). For example I don't know how to add autorepair buildings for CnC, because in my mod I have modified "dune2000.exe" for this feature. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
dune2000-spawn.exe not modifed and in dune 2000 directory. File "Data.R8" contain many changes for buildings and units graphics and offsets parameters in my mod. I have no data R16 redactor - that is the reason why I'm using 8 bit (((. MVI's redactor can't modify data.R16 offsets and I'm using R8 another program to changing data.R8 offsets and graphic. For example, I did wind trap for 1 Ńell instead of 6 cells (changed templates.bin and graphic in data.r8 for it).Example2 : did special unit for ordos and other houses (changed 32 picture and offsets in data.r8). In data.R16 no changes and need to play in 8 bit (( "Do you mind telling us what is the mod about? What's changed etc.": Now i almost finished changing balance for skirmish/lan and going to create single missions, changing AI for this mod. 1. added new special units for 3 houses (ordos, hark, atr)2. added units for all houses: emperial cannon, flame unit 3. added new buildings (super wind trap, super emperor cannon) 4. changed buld order for all houses 5. changed balance for special weapons (dead hand, orny, sab) - sab can shot now, dead hand range and fire power much greater. 6. added new tile set and many maps for skitmish/lan 7. some new sounds for new units. 8. Changed BLOXBGBS - added new tiles and changing some tileatrs. 9. Changing weapons visual and balance (added new weapons from old weapons) 10. All 3 houses have difference weapons for gun towers (visual, sound and balance) 11. Dune2000.exe modifed for autorepair buildings and add maps for new tilesets (I didn't know how to do it differently...) A lot of changes in the balance (need full manual for it with build orders) Here is the complete list of changed files (for not CnC version): folder "Bin": ARMOUR.BIN, BUILEXP.BIN, SPEED.BIN, Templates.bin, TILEATR3.BIN + added TILEATR8.BIN and TILEATR9.BIN for BloxHardCore1, BloxHardCore2 (R8, R16). For example, many additional warheads for all weapons. folder "GAMESFX": SOUND.RS file contain new sounds for additional weapons. folder "maps": contain a lot of new maps and other PRAC.MIS folder "UI_DATA": text.uib - added name for new units and buildings and maps for skirmish/lan I can create all graphics for r16 if you have program for editing DATA.R16 and offssets. Otherwise 8bit mode only is now available for this mod. We spam this topic other information)). Maybe we should move this discussion to another topic? Tomorrow I will publish 5 completed maps for previously published concepts. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Thank you, but I can't play mod with cnc because it doesn't support 8bit graphic. My mod using 8bit graphic for additional units and buildings. Downloaded CnC and when I run dune2000-spawn.exe the graphic in game other than I expect ( in CnC config set 8bit per pixel). That is because mod using Data.R8? If there is a solution, please give a link to the topic. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Hi! I was busy and created only 8 concepts. 3 maps almost done. Link for view jpeg concepts: https://drive.google.com/folderview?id=0B3sIFwvou1uQVkNhT2FiNmpDUkk&usp=sharing Link for download archive with maps, full sise sreanshots, shematic sreanshots: https://drive.google.com/file/d/0B3sIFwvou1uQWENXTmhaMFZZcjg/view?usp=sharing You can test this almost ready maps: 2vs2_(80x90)_1.MAP 2vs2_(128x128)_1.MAP 3vs3_(64x80)_1.MAP I was join to cnc lobby 3 times, but there were few players (4-5). How to write all offline players? Give the link to guys in lobby, please. Unfortunately, I don't play in the classic dune 2000, long ago. Playing with friends my mod. I'd like to optimize mod for CnC, but don't know whow ))In CnC many cool thigs, but classic balance not interesting for me. -
Thanks, I using this program for AI - very helpful. There are some unknown bytes there. Need manual for some oter, if it is. For example, what for: "MaxBaseStrength", "SquishInfantry", "HPWeight" (many), "SpeedWeight" (many)?
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Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Certainly. Primarily I'll create 10-20 map concepts like this (this is easy 1vs1 example): https://drive.google.com/file/d/0B3sIFwvou1uQdG1iNURsQU8zQlU/view?usp=sharing Random size, random concepts 2vs2, 3vs3. I'll ask you to help choose the best concepts and then to work. If people like all concepts, Then I'll make all. In final you will get full maps with clifs around continents and othet attributes. Tomorrow evening will post the link for voting. This option is right for you, guys? P.S. send additional requirements if you want. -
Looking for Dune 2000 Multiplayer/Skirmish maps
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Most maps have been created in two hours, so little variety in many maps. More sophisticated maps in 4-5 hours. -
DWORD, 7436, "Unknown - 7436" - maybe this is how many turrets AI building. Testing results: = 8 then comp building 4 rocket turrets and 4 gun turrets if = "4" or > "8" then - the comp builds only 4 rocket turrets and gun turrets not build at all very strange ))
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the rock inti concrete: https://drive.google.com/open?id=0B3sIFwvou1uQRVRWajdPOEJlMzQ https://drive.google.com/file/d/0B3sIFwvou1uQLXFZMm9WaGRHZUE/view the brown concrete not for building, but units can moving. I did this 2 years ago with new tile set, but it was to hard, to add for multiplayer maps. It's working good for lan too. My friend was add new name of tile set into dune2000.exe after that this tile set working in lan. Maybe there is other way to add new tileset for lan game, but I don't know (for cnc no problem, of course).
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Dune 2000 1.06p - Game patching (bug fixes, new features)
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
"to modify the .mis file" - this is for misssins only or fo skirmish lan to? Im not using hex editor unfortunately. Can you prompt how to create tileset for using in skirmish/lan without editing .exe? -
Dune 2000 1.06p - Game patching (bug fixes, new features)
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Data.R16 doesn't contain ground graph (cheŃked). Normal tilesets no need to changing. Possibly to add new tilesets in game. Write In "Dune2000.exe" you can write "..NEWBGBS.....R8", "......R16" and write map names assigned whith it. For BLOXXMAS westwood did that and some others except BLOXBGBS. Then need to add R files with new tilesetes and write maps in TEXT.UIB. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Hi, guys, You all did a great job and making me happy!! )) Preconditions: (for 2 issues): OS: Windows7 Screen resolution: 1600x900 Game resolution: 800x600 1. clean 1.02 dune 2000 (no cd) 2. patch to 1.06 (cd) 3. crack to NO CD 4. copy "win-builds-for-cnc-patch" folder to game directory and run "win-install.bat" (success) 5. download "dune2000.exe", "Dune2000Config.exe" from here: http://forum.dune2k.com/topic/26661-new-patching-framework/ and added files to the game. 6. copy "dune2k-master" folder to game directory and run "build.cmd" 7. run "Dune2000Config.exe" with video params: https://drive.google.com/file/d/0B3sIFwvou1uQclpUTFlaRFMweWc/view?usp=sharing - tested with dxwnd or not (no matter how) 8. replaced files from my mod: BLOXBGBS.R8, R16, other additional tilesets, all bin files, SOUND.RS, maps, _PRAC.MIS, text.uib, DATA.R8, R16. Issue 1: Some graphic artifacts in gui (reproduce only in 8bit per pixel): https://drive.google.com/file/d/0B3sIFwvou1uQUlQwQUJYNncyTFk/view?usp=sharing Issue 2: Build Queues Patch bug maybe. How to reproduce: When I spaming units from all buildings whith big queues (fom 20) sometimes the unit construction stops. I have to add more queues for construction, but the queue was already set > 10Maybe it's in my mod only? Creating 7 units from 5 buildings at the same time: Example: - ORDOS BARRACKS (TROOPER) - queue 15 in production- ORDOS HEAVY FACTORY (ORDOS COMBAT TANK) - queue 25 and no construction- ORDOS LIGHT FACTORY (QUAD) - queue 37 in production- ORDOS HIGH TECH FACTORY (RAIDER + CARRYALL) - queue 40 no construction + queue 10 in production- ORDOS PALACE (NEW ORDOS HEAVY TANK + SABOTEUR) - queue 17 in production Then after 1 minute or more some production units stoped and for dome starting constraction. All units with queues, except Saboteur. It is possible to fix? -
Dune 2000 1.06p - Game patching (bug fixes, new features)
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
Thank you, FunkyFr3sh, I consider the information and files. Then we'll see. The purpose of this question was originally this problem: Preconditions: - i created special new BLOXICE.RAR - wanted to create only ice tileset and i made it for test. - in this ice tileset I replacet base ground tales to ice ground Aktual result: - ice gound displayed in game, can place buildings on it - but when the building was destroyd - ice ground automatticaly changed to standart brown ground only in that area, where the building was. Other ground is ice (white) 100% i was replaced all ground tiles for tileset, but after destroing buildings i see brown ))) Unfortunately i don't have this tile set (in other laptop fot 2 month). I'll upload CnCnet certeinly. Probably will apply mod for cnc in final. -
Dune 2000 1.06p - Game patching (bug fixes, new features)
dashkov.a replied to FunkyFr3sh's topic in Dune 2000
vars.bin -> vars.dat - this bin file need to editing in some program. Thera are include vars for damaged ground and it need to testing with new tile set (ise, volcanoes). circles.bin -> SCircles.bmp - need many different .bmp files.. - do you have full list of bin files with short description? Perhaps some bin don't know and they will helpful. -
I would like to create my mod for cnc, but need R16 editor to replace graphic/offset parameters for some new units and buildings. The mod is supporting skirmish, lan, missions, maps with new tile set for skirmish/lan. Is it possible to apply all features for cnc? If possible then very need program for editing data.R16 offsets and graphics. I have MVI's ResourceEditor, but it offsets values doesn't working. Created new graf for additional units for data.r8, but have no program for edit data.R16 unfortunately.
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Here you are my PRAC_mis file. I created it for my own mod with other balance, but maybe it will help you in original game too. In my mod it working fine (testing around 1 year): https://drive.google.com/file/d/0B3sIFwvou1uQQ0lydEIxdTJkd2s/view This is 2 players vs 4 AI (2 pl will ally), but it easy to change 1vs5 for lan. Testing with friend on lan game and skirmish.