Update done. First post updated:
To be short: Now the neutral structures will show a name when you place your cursor over it, but only if you are using my custom text.uib (otherwise an empty square will appear).
It is possible to build on the concretes (when placed directly on the map); they are owned by the sandworm side, so no player or AI can use them to expand from the other side of the map unless 1 enemy AI it's using the sandworm side (but since that's usually reserved for the animal itself, most the time it's not used).
This means you can place a windtrap on top of these concrete tiles and will be 100% health.
Other changes related to work with the lastests version of the editor, only for modders.
The mission itself it's mostly the same; I moved the oil stain into another position more easy to see (purely cosmetic), and the Dark Portal now has a few transitable tiles that didn't have before.
Thanks to Klofkack because he did 95% of the work with this.