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Dune 2 v1.07 Fix
#41
Posted 20 January 2011 - 02:53 PM

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#42
Posted 21 January 2011 - 03:08 PM
http://forum.dune2k....post__p__339612
#43
Posted 21 January 2011 - 03:30 PM

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#44
Posted 02 March 2011 - 10:51 PM

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#45
Posted 02 March 2011 - 11:24 PM
#46
Posted 16 March 2011 - 07:49 AM

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#47
Posted 17 August 2011 - 07:21 AM

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#48
Posted 17 August 2011 - 01:04 PM
#49
Posted 21 September 2011 - 03:38 PM
Also, since the coloured PDF manual of the game is now available thanks to Nyerguds' efforts, the "manual check" copy protection dialogue has been reinstated in all versions of the EXE.
#50
Posted 17 November 2011 - 06:26 PM
#51
Posted 19 November 2011 - 09:03 PM
Not difficult at all, as the subtitle text (unlike the animated "DUNE II" logo) is read from the INTRO.ENG text string table file (inside ENGLISH.PAK).how difficult would it be to revert the voiceover, the animated logo during the intro and the title screen to "Building of a Dynasty"?
#52
Posted 20 November 2011 - 04:59 PM
and, btw, mrflibble, you CAN do that without editing any .pak files - the voc files are read from the game folder

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#53
Posted 20 November 2011 - 11:09 PM
Did I ever say otherwise? Yet with the files inside ENGLISH.PAK don't behave as nicely (except in the EU version) because of the "Load into XMS" parameter. IIRC, the game loads DUNE.ENG first from the folder, then from ENGLISH.PAK, but as for INTRO.ENG, I think simply placing an edited version into the game folder won't work. Doesn't apply to the EU version though, as mentioned above.and, btw, mrflibble, you CAN do that without editing any .pak files - the voc files are read from the game folder
#54
Posted 03 December 2011 - 01:29 PM
#55
Posted 03 December 2011 - 02:30 PM
TITLE.ENG is not a string table file, it's an unpaletted CPS image (you can view it in XCC Mixer). All files that are swapped when the language option is changed have the *.ENG/GER/FRE extension, regardless of the original format of each file. You can either get the US version of TITLE.ENG, which says "The Building of A Dynasty", or (more tediously) edit it yourself (e.g. get a screenshot of the logo with the correct subtitle from the intro, then convert this image into CPS with either Red Horizon tools or XCC Mixer).Cool. Managed to restore the voiceover, and the subtitle for the animated logo, but I can't find the string for the main menu logo. I'm assuming it's in TITLE.ENG, but SSTE gives errors (specifically a "Stream Read Error") when I try to open it to see. Any suggestions on how I can fix that, or alternative string table editors?
#56
Posted 07 December 2011 - 10:00 PM
What I intend is an option structure like this:
HS release
HS release + MrFlibble's fix
EU release
EU release + MrFlibble's fix
#57
Posted 10 December 2011 - 11:40 PM
Am I right that the mod just changes the title back from "The Battle for Arrakis" to "The Building of A Dynasty"? At any rate, you're free to use the fix in other modifications, of courseCool. I intend to make it a full mod, so I figure I should ask: would you mind if I created variations for people using your mod? They modify the same files...
What I intend is an option structure like this:
HS release
HS release + MrFlibble's fix
EU release
EU release + MrFlibble's fix
#58
Posted 12 December 2011 - 11:25 AM
Yup. Reverts the subtitle on the animated logo during the intro, and the main menu, and restores the voiceover. Minor, but I've always preferred the ring of "Building of a Dynasty" to "Battle for Arrakis"...Am I right that the mod just changes the title back from "The Battle for Arrakis" to "The Building of A Dynasty"? At any rate, you're free to use the fix in other modifications, of course
Where can I upload the finished mod? is moddb good, or would you suggest somewhere else?
#59
Posted 13 December 2011 - 05:09 PM
#60
Posted 14 December 2011 - 12:41 AM
Well, I added the moddb profile for Dune II and one for my mod.I suppose it would be quite cool if you uploaded it on ModDB
Now let's hope they approve it, and maybe we can get some of the other mods uploaded there as well...
In the meantime, I'll attach it here for anyone who wants to try it out, and maybe comment on it (If you think it should rather be in its own thread, just say the word and I'll move it)...
Dune II - Subtitle Restoration Patch.zip 793.64K
1 downloadsEDIT: Well, they've approved it. Here's the link to the Dune II page, and here's the link to my mod's page.

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