Mihail Posted April 20, 2003 Share Posted April 20, 2003 Ok,for the plot,go to www.mechwarrior4.com and then click on Mechwarrior:Merc.Now,Rules and Regs.1.No giant and all powerful mechs(Aka Daisha or Atlas)in the very begining of the thread.That would be REALLY unrealistic.2.Heat applies in this thread.3.No invincible mechs.4.No unlimited ammo5.No Every single weapon and accessory.6.You can make up mechs,but make em seem realistic.Now,make up a Mechwarrior(Or you can use one from the game) and Mech(Optional)and list all of the Mech's weapons and accessories.Have fun!-------------------------------------------Mechwarrior:Colin SaundersMech:RavenWeapons:2 LRM Racks,5 Small Lasers,and a PPCAccessories:Jump Jets,ECM Quote Link to comment Share on other sites More sharing options...
cobrajc Posted April 26, 2003 Share Posted April 26, 2003 YES!!!!!!!ABOUT TIME ITS MY TURFF!!!!! ;DMechWarrior Name: Clansmen TorkoffMech: Timberwolf (Madcat for all you Inner Sphere slimeballs)Affiliation: Clan Ghost BearWeapons compliment: 2 SRM 12, 1 Clan ER Heavy Laser (its standard), 2 Machine Guns, 1 PPC.Bring it on you Inner Sphere Dogs! Quote Link to comment Share on other sites More sharing options...
Anathema Posted April 26, 2003 Share Posted April 26, 2003 I haven't played Mercs yet, but I played Black Knight so...Pilot: Sergij KirovMech: Cougar3 CLAN large lasersAccessories: jump jets, LAMSMax speed: 110 km/hour Quote Link to comment Share on other sites More sharing options...
cobrajc Posted April 28, 2003 Share Posted April 28, 2003 lets start already! Quote Link to comment Share on other sites More sharing options...
Anathema Posted April 28, 2003 Share Posted April 28, 2003 Don't we need more players? Also, I wont'be able to post again till saturday. Quote Link to comment Share on other sites More sharing options...
Mihail Posted April 28, 2003 Author Share Posted April 28, 2003 We just need 2-3 more people to makE a nice little thread. Quote Link to comment Share on other sites More sharing options...
thomas Posted April 29, 2003 Share Posted April 29, 2003 okie dokie im heremech warrior-mitch connar (yes I know I got it from southpark)mech timber wolfweapons 2 lrm 122 ammo4 machine gunstwo jump jetsrealistic? I have MW2mercs so Im going off that kinda.affiliations: none he's a lose cannon merc. ;D Quote Link to comment Share on other sites More sharing options...
cobrajc Posted April 30, 2003 Share Posted April 30, 2003 good descision scytale.but the inner sphere version of the timber wolf is called the mad cat and mad cats do not have jump jetstheyre too heavy for that. Quote Link to comment Share on other sites More sharing options...
thomas Posted May 1, 2003 Share Posted May 1, 2003 well the one in MW2:mercs does so could we bend the rules ;)ok ok no jumo jets, in case you were wondering my mech is for long range barrages ;D ;D Quote Link to comment Share on other sites More sharing options...
cobrajc Posted May 2, 2003 Share Posted May 2, 2003 with 2 LRM 12's?!lolcan you spell mobile ICBM?LRM 12'S are monsters!i just checked the stats on those.max. range: 3,200mmin. range: 500mlolgood luck buddy! Quote Link to comment Share on other sites More sharing options...
thomas Posted May 2, 2003 Share Posted May 2, 2003 hee hee but if things get with in 500kn I have four machine guns 1000hp . . ... 999hp. . . . .998hp . . . ..997 hp . . . . ;) Quote Link to comment Share on other sites More sharing options...
cobrajc Posted May 4, 2003 Share Posted May 4, 2003 dude you need to consider ammo! Quote Link to comment Share on other sites More sharing options...
cobrajc Posted May 16, 2003 Share Posted May 16, 2003 Torkoff walked his mech outside of the dropship. the khan of clan ghost bear would be pleased when he saw what Torkoff's star was doing.raiding a Draconis Combine outpost.and capturing a mech factory.The possibilites were endless. Quote Link to comment Share on other sites More sharing options...
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