nemafakei Posted March 17, 2003 Share Posted March 17, 2003 I always find that normalisation is really difficult. Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted March 17, 2003 Author Share Posted March 17, 2003 I tend to find it hard, boring work rather than difficult as such. So long as you have a good normaliser, it makes work much easier...If you have any experience, Nema, why not give me a hand?I have the whole of House Corrino to do... ::) Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted March 18, 2003 Author Share Posted March 18, 2003 Well, here is the OR Carryall.There may not be anymore tonight; I'll see how I get on.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Frodo Posted March 18, 2003 Share Posted March 18, 2003 they all look very very good :) Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted March 21, 2003 Author Share Posted March 21, 2003 Thanks Frodo ;DHere is the AT Carryall:[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted March 29, 2003 Author Share Posted March 29, 2003 Here is the HK Carryall...Hope you all like ::)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted March 29, 2003 Share Posted March 29, 2003 Wow!I dont know anything about modding but I can say that that is excellent work,major!*Feels dumb among experienced senior modders* Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 10, 2003 Share Posted April 10, 2003 Like me ;DGreat job Gilbear. Those are very good. Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 10, 2003 Share Posted April 10, 2003 Very good job Gilbear. this looks like it will be highly successful. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 11, 2003 Share Posted April 11, 2003 Yeah.Its just the colours you will change right? :) Quote Link to comment Share on other sites More sharing options...
KoTPaine Posted April 16, 2003 Share Posted April 16, 2003 For resources, I strongly suggest you visit http://deezire.net/ ... Also, http://www.cannis.net/ ... DeeZire has written a comprehensive INI editing guide, and I don't know anyone more knowledgable than Cannis when it comes to maps, triggers, etc. I hope this helps.PS - Hiya Gobalopper and Mahdi - Long time no see! 8) Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted May 9, 2003 Author Share Posted May 9, 2003 Heh, thanks for your feedback guys... :DI have been busy recently,but the mod is coming on well...I am currently learning 3d modelling so that I can do all the buildings. As for infantry, I think I'll be okay ;)Original Cameos are still missing, and I could do with having new Sidebars ingame... But I don't know how many YR/RA2 will supprort. I may only do one that is used by everyone. Also, whilst on this topic, I am trying to decide what the Sidebars should be like. Either antique, with lots of laquered wood/polished brass and funky litlle switches, or all techy and modern; maybe like a holographic projection...Anyway.Any help that ppl are willing to give is always appreciated, and hopefully I'll have some tasty pix up again soon for you all. 8) Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted May 20, 2003 Share Posted May 20, 2003 when do you expect it finsihed? Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted May 20, 2003 Author Share Posted May 20, 2003 It'll be a while before I reach a reasonably working alpha yet, sorry... Good Things come to those who wait ;)I want this to be the definitive mod of its kind, and so want to do a good job. ::)In other news, I have recently aquired some help (he's Dark Elf) for the making of the infantry (about 30 new infantry), and as this guy is seriously good, expect some of his uber-sweet work to start coming this way!!And as usual I ask for your feedback.There are many questions I have posed to you lot; any answers would be appreciated...So get on, and get typing!! I do *seriously* consider all feedback and ideas, and I will credit anyone who helps me enough :)Thanks in advance! Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 25, 2003 Share Posted May 25, 2003 Infantry? Wow. I know they're damned difficult to make; this sounds really impressive. Quote Link to comment Share on other sites More sharing options...
Phage Posted June 11, 2003 Share Posted June 11, 2003 All of these ideas seem really kewl. BTW I'd prefer that the Devestator be a mech. The mech simply looked much cooler and more imposing then the tank. Perhaps you can make both, a Devestator mech and tank. Each with slightly different attributes.As for Corrino I think a kewl thing to give them would be something like a ground based Dreadnought type unit that shoots two missiles over long distances or a ground/hovering based carrier. Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted June 12, 2003 Author Share Posted June 12, 2003 Thanks to both of you, Nema and Phage.I will take your suggestion into consideration Phage, but I have a question; this would make it very similar to the mortar/seige unit already in... What role would it fulfil, and how would it be balanced? Quote Link to comment Share on other sites More sharing options...
Phage Posted June 20, 2003 Share Posted June 20, 2003 Well it would be a heavy siege unit that perhaps needed to be deployed. It would mainly serve the role of anti-armor artillery(does heavy damage to armor and buildings) and would be succeptible to aircraft and infantry. A sort of anti-tank unit that could be used to balance RA2's infamous tank rush. Quote Link to comment Share on other sites More sharing options...
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