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Posted

Something unusuall happened last weekend.

My oponent had a leeach and I tried to deviate it with my deviator, I just couldn't. I know that technically the leeach is a "tank" so I tought I could deviate it.... did it ever happend to you ?

Posted

anyone here knows the trick with the deviator? if ya capture a unit with deviator then in some time itll come back to the enemy's forces... but if ya capture a unit and give it to ur partner it will stay his forever unless he give it to u back :P

Posted

anyone here knows the trick with the deviator? if ya capture a unit with deviator then in some time itll come back to the enemy's forces... but if ya capture a unit and give it to ur partner it will stay his forever unless he give it to u back :P

Lol, didn't know that. ;D

Posted

anyone here knows the trick with the deviator? if ya capture a unit with deviator then in some time itll come back to the enemy's forces... but if ya capture a unit and give it to ur partner it will stay his forever unless he give it to u back :P

It would be sweet in 2v2 games.

Posted

I tried to deviate it with my deviator, I just couldn't. I know that technically the leeach is a "tank" so I tought I could deviate it.... did it ever happend to you ?

Let's see, I thought the Leech couldn't be deviated by default...

[TLLeech]

House = Tleilaxu

StormDamage=10 //only damages is never picked up

PrimaryBuilding = TLFleshVat //only built in ORFactory

UnitGroup = FromTLFleshVat

UpgradedPrimaryRequired = TRUE

Terrain = Rock, Sand, NBRock, Ramp

Cost = 800

BuildTime = 589

Size = 2

Speed = 14.0 //game coord per update

TurnRate = 0.3 //0.05 //radians per update

Armour = Light

Health = 1000

TurretAttach = TLLeechGun

CanSelfRepair = 1 //per model tick

//SoundSelected = Selected

//SoundOrdered = Ordered

//SoundID = 17

ViewRange = 4,8,InfRock

AiTank = TRUE

TechLevel = 5

CantBeLeeched = true

DamageEffect = BloodFX

ChaosEffect = MediumChaosFX

HawkEffect = MediumHawkFX

TastyToWorms = True

WormAttraction = 5

CanMoveAnyDirection = TRUE

CrateGift = TRUE

CanBeDeviated = FALSE <================== This line here

AIThreat = 90

// LEVEL 1 ----------------------------------

VeterancyLevel = 4 // Score required

ExtraDamage = 50 // 50% more damage - applied to all weapons

// LEVEL 2 ----------------------------------

VeterancyLevel = 8

ExtraArmour = 50 // Takes 50% less damage

// LEVEL 3 ----------------------------------

VeterancyLevel = 16

CanSelfRepair = 1 // Should have 0.5?

So the Leech can't be deviated. :)

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