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Destruction Of Ordos Mod :The Downfall


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Posted

I forgot what your mod was about :-[ so i looked back at page 1 where you said ordos were replaced by corrino. If this is not the case what is the idea behind this mod?

Posted

Before you ask about which textures to edit in order to change the appearance of buildings in Emperor, you should check this out:

Complete list.

This is the zip file that contains all the references to the various elements in Emperor Battle for Dune that you can change the appearance of using textures. Personally, I found it really useful. I managed to create a red hawk strike last night. 8) ;D

Posted

Well, I have the CR sound files, but I doubt that'll help you much. :P

It might...

Translucent...um...you can see they are there but you can see whats behind them

Posted

it might just be the wall/textures

and its invisible not translucent, as translucent just means that it lets light through as opposed to being completely invisible. as for the crash thing I really cant help unless you give more details as to what you changed before it started to crash.

Posted

<<Story>>

The First Great Spice War has ended with a stalemate between the Great Houses of Harkonnen and Atreides. Now a new Emperor has arrived. However Atreides and Harkonnen still want the crown for themselves. They have called a in their allies to fight as coalitions.

<<Sides>>

Imperial Coalition:

House Corrino

House Hagal

Bene Tleilax

Noble Coalition:

House Atreides

House Ecaz

House Vernius

Fremen

Evil Coalition:

House Harkonnen

House Moritani

House Richese

Posted

Can someone tell me whats wrong with this?

[iMTank]

Score = 4

House = Ordos

StormDamage=10

PrimaryBuilding = ORFactory //only built in HKFactory

UnitGroup = FromFactory

Terrain = Rock, Sand, NBRock, Ramp

Cost = 900

BuildTime = 492

Size = 2

Speed = 6.0 //game coord per update

TurnRate = 0.175  //radians per update

TurretAttach = LaserTankBase

Armour = Heavy

Health = 2000

//SoundSelected = Selected

//SoundOrdered = Ordered

//SoundID = 11

ExplosionType = Explosion

ViewRange = 4,8,InfRock

Debris = DebrisLarge

AiTank = TRUE

TechLevel = 3

Starportable = TRUE //order from starport (if hk)

ReinforcementValue = 6

Crushes = TRUE

TastyToWorms = TRUE

DamageEffect = MediumDamageFX

ChaosEffect = MediumChaosFX

HawkEffect = MediumHawkFX

WormAttraction = 7

GetsHeightAdvantage = FALSE

//CanBeRepaired = FALSE

AIThreat = 60

// LEVEL 1 ----------------------------------

VeterancyLevel = 10  // Score required

ExtraDamage = 25

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair = 1  // Should have 0.5?

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50 // 50% more damage - applied to all weapons

ExtraArmour = 50 // Takes 50% less damage

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