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Destruction Of Ordos Mod :The Downfall


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Posted

in the virus_b lower the shield health

also i think the problem may be as inoculator said, the unit cap.

go to the incidentals and try removing 1 or 2 (examples are INYak INSandCrawler.)

remove them by putting // before their names in the declaration section.

Posted

I'm making a Fremen unit whcih will destroy buildings in one hit but it causes the game to crash everytime!

[bomber_W]

None = 10

Earplugs = 5

BPV = 5

Light = 5

Medium = 5

Heavy = 5

Concrete = 100

Walls = 100

Building = 100

CY = 60

Harvester = 5

Invulnerable = 0

Aircraft = 5

[bomber_B]

Speed = -1

MaxRange = 5

Debris = DebrisSmall

Damage = 100

Warhead = Bomber_W

ExplosionType = mghit

Shot = TRUE

[FRBomberGun]

Bullet = Bomber_B

ReloadCount = 45

[FRBomber]

House = Fremen

PrimaryBuilding = FRCamp

UnitGroup = FromFRCamp

Terrain = Rock, Sand, NBRock, InfRock, Ramp

Cost = 500

BuildTime = 600

Size = 1

Speed = 6.0

TurnRate = 0.2

TurretAttach = FRBomberGun

Stealthed = TRUE

Armour = Earplugs, 50, InfRock

Health = 800

Infantry = true

ViewRange = 12

AiFoot = TRUE

TechLevel = 3

ChaosEffect = SmallChaosFX

HawkEffect = SmallHawkFX

TastyToWorms = True

WormAttraction = 1

Crushable = TRUE

CanMoveAnyDirection = TRUE

CrateGift = TRUE

CanBeDeviated = FALSE

AIThreat = 70

CanBeRepaired = FALSE

VeterancyLevel = 4

ExtraDamage = 50

VeterancyLevel = 14

ExtraArmour = 50

VeterancyLevel = 28

CanSelfRepair = 1

Posted

You didn't seperate the veterancy levels right, for one. And two, that's NOT going to destroy ANYTHING in one hit.

If you read it sys it only destroys BUILDINGS in one hit

Posted

I'm making a Fremen unit whcih will destroy buildings in one hit but it causes the game to crash everytime!

[bomber_W]

None = 10

Earplugs = 5

BPV = 5

Light = 5

Medium = 5

Heavy = 5

Concrete = 100

Walls = 100

Building = 100

CY = 60

Harvester = 5

Invulnerable = 0

Aircraft = 5

[bomber_B]

Speed = -1

MaxRange = 5

Debris = DebrisSmall

Damage = 100

Warhead = Bomber_W

ExplosionType = mghit

Shot = TRUE

[FRBomberGun]

Bullet = Bomber_B

ReloadCount = 45

[FRBomber]

House = Fremen

PrimaryBuilding = FRCamp

UnitGroup = FromFRCamp

Terrain = Rock, Sand, NBRock, InfRock, Ramp

Cost = 500

BuildTime = 600

Size = 1

Speed = 6.0

TurnRate = 0.2

TurretAttach = FRBomberGun

Stealthed = TRUE

Armour = Earplugs, 50, InfRock

Health = 800

Infantry = true

ViewRange = 12

AiFoot = TRUE

TechLevel = 3

ChaosEffect = SmallChaosFX

HawkEffect = SmallHawkFX

TastyToWorms = True

WormAttraction = 1

Crushable = TRUE

CanMoveAnyDirection = TRUE

CrateGift = TRUE

CanBeDeviated = FALSE

AIThreat = 70

CanBeRepaired = FALSE

VeterancyLevel = 4

ExtraDamage = 50

VeterancyLevel = 14

ExtraArmour = 50

VeterancyLevel = 28

CanSelfRepair = 1

I still have no idea what the problem is!

Posted

You didn't seperate the veterancy levels right, for one. And two, that's NOT going to destroy ANYTHING in one hit.

If you read it sys it only destroys BUILDINGS in one hit

Why won't it?

:-[

Posted

OK apart from the sound problem, I have basically finished the INI/String editing.

Now i need help doing textures....i have no idea what to do

i think i know some good texturer ::)

Posted

No offence but why dont you come up with a more original idea that doesnt include Corrino replacing a house? Weve got plenty of corrino centred mods, the community could do with something different I feel. Good luck with the mod whatever your decision and I will help you in anyway you want.

Posted

Who said that Corrino were included?

Any way as I said originally, I need help as I want to retexture the Guild Palace to make it look like and Egyptian pyramid

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