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Destruction Of Ordos Mod :The Downfall


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Posted

It added 45? I thought that you moved the units around and renamed them. Ah well who cares, but it does become difficult and annoying to add units, so just add a few really good ones. That's one mine does.

nope 45 entirely new units =) (possibly a few more actually)

Posted

because you wrote

VeterancyLevel = 10

ExtraDamage = 25

VeterancyLevel = 24

CanSelfRepair = 1

VeterancyLevel = 48

ExtraDamage = 50

ExtraArmour = 50

PrimaryBuilding=HKFactory,ATFactory,ORFactory

UpgradedPrimaryRequired=true

SecondaryBuilding = IMBarracks

CanBeRepaired=true

Selectable=true

the bit after extraarmor should go directly below the units name (ie [iMTank])

also you can delete selectable=true as it is unnecessary.

Posted

tleilaxu bomb:

carry large explosive ammount that will kill anything on his way in his own explosion.

fremen "unstealth" scout:

uses the fremen biker xbf is stealth all time is very quick and reveal enemy stealth units in 15 meters.

hope ya like those 2 ideas :)

Posted

Sure, I can give suggestions, icons, and I will write a story.

Tleilaxu:

Tleilaxu Living Turret

Tleilaxu Spore Turret (alternative)

Fremen:

Fremen Artillery Infantry (kindjal)

Fremen Light Sniper (sniper, longer range)

Fremen Trooper (hark trooper)

Like I said, I would really enjoy writing a story for your mod. And are you still replacing the Ordos with Corrino?

Posted

I am having problems with the Fremen Biker scout thing

[iNFRBiker]

House = Incidental

Terrain = Rock, Sand, NBRock, Ramp

Cost = 850

Size = 2

Speed = 12.0

TurnRate = 0.3

Armour = Medium

ExplosionType = Explosion

ViewRange = 20

Debris = DebrisMedium

AiFoot = TRUE

TechLevel = 1

ChaosEffect = MediumChaosFX

HawkEffect = MediumHawkFX

TastyToWorms = True

WormAttraction = 4

CanBeDeviated = FALSE

UnstealthRange = 10

Posted

Copy the sand bike stats, and get rid of anything that distinguishes it. Then rename it FRBike or whatever. Then make a new art entry, and give it the biker xaf. The biker cant have a weapon.

Posted

Firstly, try building the biker from the factory, the tent might be screwing it up, just to check. Secondly, you can get it to move by selecting another unit from the great house and ordering both to move. This sounds stupid but a similar probably occured with my mod, and that fixed it.

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