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Posted

looks cool!

All of us at dune editing + you should start at a msaaive dune remake project like arrakis 2000

but im sorry i dont have skills to this, but looks interesting ;D

Posted

Will the AI be hack-free?

ie, will it compose its own teams, build orders, and stuff based on the units available at the time (ie so you can add or remove units with no loss in AI gameplay)

Posted

I have an idea, you could work on my games ai instead ;D, right now it has only the simplest ai which begs to be improved, would save alot of time....

Of course it would then be a team effort, its worth consideration

Posted

I have an idea, you could work on my games ai instead ;D, right now it has only the simplest ai which begs to be improved, would save alot of time....

Of course it would then be a team effort, its worth consideration

You'd first have to release the source code or provide 'private' access.

Posted

its a consideration. However, for the moment, i'd like to create my own engine because i already addapted great portions of code for the AI plans. As it will be open source , Tony, you can always use some code from it ;)

Anyhow, i'd like to see your code anywayz, i wonder if i can read it (there are a lot of styles you can program it in, i am a 'comment as much as you can' coder ;))

Posted

Yeah, I noticed last time about that comments 'addiction' ;->

My style is the opposite, no comments ;->

I assume your C++ skill has improved due to RealBot.

If you release your code as GPL, Tony can't use it unless he releases his code too.

Posted

its a consideration. However, for the moment, i'd like to create my own engine because i already addapted great portions of code for the AI plans. As it will be open source , Tony, you can always use some code from it ;)

Hey no probs, sounds good, although I am thinking I would like to build my own AI anyways. It will just be a while till it happens thats all, perhaps I will borrow a few ideas from yours ;D

Anyhow, i'd like to see your code anywayz, i wonder if i can read it (there are a lot of styles you can program it in, i am a 'comment as much as you can' coder ;))

That commenting style is always good, I am on the other end of the scale, I tend to put very little commenting in, but I think most of my code is very clean and should be easily understandable.

Posted

Yeah, I noticed last time about that comments 'addiction' ;->

My style is the opposite, no comments ;->

I assume your C++ skill has improved due to RealBot.

If you release your code as GPL, Tony can't use it unless he releases his code too.

Well, i will just release the source to everyone with some own sort of license. It wont be anything worth actually, lets say i would do it like with UDUNE2.

And yeah, i really cant stop commenting code ;)

The skills in C++/C are improved, else i really have wasted my time. But hence i a not that experienced. I did learn dynamic lists and such with classes (linked-list), and some other stuff.

But i just have an old fashioned style of coding i guess.

Btw, writing an AI is fun! Its cool to see a computer take logical decisions. The real aim would be a computer figuring out own situations and learn from them (A dynamic Neural Network would do that i assume, but i dont know anything about that). Currently i think all AI stuff is just way to fixed. You can sometimes literaly expect some attacks/moves from a computer, and that is what i would like to avoid ;)

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