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[Release] Harkonnen Family - Dune 2000 Campaign


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Posted (edited)

Here I am with a new Harkonnen campaign made by. For this one I tried to use some “defence areas”. This means you may encounter units controlled by the AI wandering zones without buildings or even walls around. This is only present in a few maps. So I just tried a couple of ideas here and there. This campaign it’s called “Family Harkonnen”. 

Story:
The great Baron Rakan Harkonnen has been ruling Dune for years, but now some lesser enemies have been appearing in supposedly clean areas. This is the perfect time to call his two sons: Gunseng and Copec. They both lack military experience, so the Baron will send them to fight those weak enemies, thus giving them some experience in real combat. 

Gunseng, being controlled by the player, will fight alongside his brother to perform all the tasks that your father has planned for you two. Sharing resources at first, but later they become strong enough not to constantly need each other. Can those two sons please their father? 

Game:
For this campaign I tried to recover one style I almost forgot: Plenty of resources. Although in the early missions the money it’s not too much (or the initial units), the more mission we advance large amounts of money and units will be given to the player. Not only that, but also at least 2 or more reinforcements for the player during almost all the levels, so you can expect enemies attacking early as well.

You brother it’s going to be very helpful, providing protection to the player the same way the player should be giving some protection to your ally, but the stronger and experienced both brothers becomes, the less they require to need to help each other, even at some point you can do a mission for yourself, and so your brother.

The player (Gunseng) doesn’t have any line of dialogue through the game. Your father, your brother and sometimes other enemies are going to be the ones telling the player what it is happening or what you are suppose to do.

Notes:
The early missions are really fast to beat, but don’t get too confused. Once the combat tanks tech is reached enemies are going to take longer to defeat.
I recommend building the barracks after your first refinery. Some maps start with lots of credits and heavy tanks, so it’s not something that you’ll need always; but spending a few credits on troopers on defend won’t hurt you.
Mission 7 it's when the game becomes serious (I mean, hard), so a few turrets here and there are going to save you from enemy attacks.
I don’t want to spoil the story, but I want to tell that not the full campaign it’s just about “Baron gives you a mission, sons fulfill”; so play to encounter something more interesting that a chain of tasks to do.

Images:
59f727c7dd399_HarkonnenFamily0.png.e1cd9e46e966b130bfc8a3391efdcd84.png59f727c98ed64_HarkonnenFamily1.png.924822baeb24465126d68ada5657e3a3.png59f727cc2d546_HarkonnenFamily2.png.98df59cd14162b4573b18ccfb4addae9.png

Download:
Harkonnen Family.rarFetching info...

HOW TO INSTALL:
Unzip the file and copy every folder into the root of the game.
Any folders included will go to the path that it is suppose to go.
Do not copy any pgn (screenshots) nor the readme.txt (instructions).

Edited by Cm_blast
Posted (edited)

Updated post

I played the mission 1 and 2. It looks interesting and easy. And I like it. :) If too easy I'm not always like it. The mission 3 is fun. But the mission 4 and 5 is already serious. And you need to play more seriously. I didn't have problems with these missions. In beginning possible to play on hard mode. But if not enough spices, it's complicated to play on hard mode.

Edited by Dark Wesker
Posted (edited)
  On 11/2/2017 at 11:05 PM, Jasper1993 said:

Hey man, 

i cant seem to open this file. keeps telling me off. could you maybe do it as a zip file instead please

Jasper 

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I usually use .zip, but winrar do it in .rar by default, I forgot to change; although it's weird you can't unzip the .rar
Anyway, At the end of the post I upload it in a .zip, so you can get it.

  On 10/31/2017 at 5:43 AM, Dark Wesker said:

I played the mission 1 and 2. It looks interesting and easy. And I like it. :) If too easy I'm not always like it. The mission 3 is fun. But the mission 4 and 5 is already serious. And you need to play more seriously. I didn't have problems with these missions. In beginning possible to play on hard mode. But if not enough spices, it's complicated to play on hard mode.

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Yes, mission 1 to 3 are easy and quick. The third mission it's just a small "scare" to new players; your ally will never allow the player to be really defeated, so it's really easy.

Mission 4-6 requires more attention to win. The missions have a good amount of initial spice, on top on that I think the amount of initial resources should be enough to have a chance to win in hard too.

I think to be able to win in hard the player needs to know/discover the best areas to harverst, while in normal the player can mess up and still beat the map. In some of my plays sometimes I lost a wintrap being in "low energy" for a while, loosing a harverster at 5 minutes because the sandworm, and letting my harverster going where they want, even if they go into the enemy, only retreating them if the AI harass them too much.

Edited by Cm_blast
Posted

Probably you can find a safe place. How many sandworms are in mission 7? 2. But it seems that there are more of them. Very active, aggressive for me. This campaign looks easy than your others. Because it's easy to survive. In mission 7 beginning I almost lost all units because the enemies attacked very quickly and I didn't expect it. But was no problem to survive. And it was not an easy mission. And I like this.

Posted
  On 11/3/2017 at 6:07 PM, Dark Wesker said:

Probably you can find a safe place. How many sandworms are in mission 7? 2. But it seems that there are more of them. Very active, aggressive for me. This campaign looks easy than your others. Because it's easy to survive. In mission 7 beginning I almost lost all units because the enemies attacked very quickly and I didn't expect it. But was no problem to survive. And it was not an easy mission. And I like this.

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Only 2 of them. Well, sometimes the sandworms likes the player or something :P. The map it's big and there are lots of harverster around the map, so 2 it's a good number to me.

Posted (edited)

Updated post

The mission 8 is very complicated. Many enemies and from all sides at one timeIt was not easy to do something. But I survived and beat this mission. I lost a lot harvester.

The last mission is good and very interesting. I'm not scared of 3 death hands and it was easy to play. When you have reinforcements and imperial forces help you. I liked this campaign. The most difficult mission was 8. Someday I'll try on hard mode. :) Only I don't like if there is not at least one safe place to collect spices (spice bloom, close to you base). If the mission is very hard.

Edited by Dark Wesker
Posted
  On 11/4/2017 at 1:55 PM, Dark Wesker said:

The last mission is good and very interesting. I'm not scared of 3 death hands and it was easy to play. When you have reinforcements and imperial forces help you. I liked this campaign. The most difficult mission was 8. Someday I'll try on hard mode. :) Only I don't like if there is not at least one safe place to collect spices (spice bloom, close to you base). If the mission is very hard.

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I glad you like it.

Since the player have lots of initial money and units I decided to make sure that the player builds carryall to keep the pace (and to put the harversters in danger, so the player can't just rest after a good defence it's deployed).

  • 2 months later...
Posted (edited)

Done on normal difficulty at fastest speed. Here's what I got:

  Reveal hidden contents

That's that. :) I'll see ya on the Harkonnen WIP thread, ayy? Or the smugglers campaign release thread, if you're playing through that one again first.

Edited by Fey
Posted (edited)
  On 3/9/2018 at 7:32 AM, Fey said:

Dang it, Copec! Starting a fight outta nowhere like that

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The player can do it too :P. There are other dialogues, but the outcome it's the same (but in this case it's the player the one triggering the hostilities).

  On 3/9/2018 at 7:32 AM, Fey said:

One question, though... wasn't the Emperor slain during the campaign? I thought the Baron said during the briefing for mission 1 that HE ruled Arrakis, so I thought this was after the D2k campaign, in which case Corrino would be dead and Rakan Harkonnen would be the new emperor of Dune. So what's with all the Imperials?

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This is more closer to the book. The Harkonnen rule Arrakis, but the Emperor rule the universe :P.

  On 3/9/2018 at 7:32 AM, Fey said:

They must have had like 60 tanks just defending their base.

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Stuff weird happens when you play it xD. When I play this map I usually attack the harverster on X faction, and when all the units start to chase after me I run into another AI so they kill each other units.

But This is probably just a bad luck from your part. Sometimes I see the Ordos grouping a bit around the base, but never with 60 tanks and weird stuff like that. Probably other Ais were attacking a lot (or high power attacks) making the Ordos to wait until nobody it's attacking to launch his own attack.

At the end, it's best if you attack harversters instead going against the base. Being the area that narrow the Ordos have trouble going out of their own base, so you can take kill the units more easily that inside their base. Or you can just sit in your base and wait until the Ordos launch one attack, at least to making him loose some of thos group units.

  On 3/9/2018 at 7:32 AM, Fey said:

No, this was not at any point after Copec's build rate was increased and it especially wasn't after he receives an order for Devastators. It was really early in the map.

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weird stuff because he it's not really that fast in building, and the second reinforcements appears at 8500 ticks while the first attack happen at 15000, so no wonder how the enemy send you a so incredible attack. At least you send a trike or something somewhere making him enter his "emergency build" and grouping because of that.

  On 3/9/2018 at 7:32 AM, Fey said:

After all this, I modified the map to execute reinforcements differently. They were on intervals like 4500 start / 18000 interval, 9000 start / 18000, etc. and released four units simultaneously. The two reinforcements that side 6 received were timed to sync up with the first two Sietch spawns. I removed the Light Factory and added a Barracks and Outpost instead. Intervals on Sietch reinforcements decrease as the Sietches are destroyed. The redesigned version was finished in about 30 minutes.

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I don't know, once I place two or three rockect turrets at the left-up area and another 2-3 on the left-down area I don't need to paid too much attention to that. No enemy troopers, just single vehicles. Except for the devastators 2 turrets up and 2 turrets down hold on they own. I only place maybe a few troopers in guardian for a little of help, and maintain my army to defeat the front door. To me it's hard until I can place a few turrets.

Well, I give 30 minutes (in normal speed) to destroy the four sietchs before the big wave of devastators are delivered. 30 minutes it's more than enough time to destroy the 4 sietchs, even with all those defenses, so maybe you find it hard because you are trying to take them too early.

I usually don't take the sietchs until I don't have devastators. 2 devastators taking the enemy fire, and while everyone it's shooting my heavy tank, I only need 3-4 quads to take the siege tank or the missile tank (or both) and then 3-4 troopers to take the turrets. I don't need more than 12 units to take 1 sietch, I repair/replace what I lost and continue to take the next sietch and so on... but of course, I wait until I have the ultra-mega-strong-no-one-can-defeat devastator, not before.

Edited by Cm_blast
Posted (edited)
  On 3/9/2018 at 12:53 PM, Cm_blast said:

The player can do it too :P. There are other dialogues, but the outcome it's the same (but in this case it's the player the one triggering the hostilities).

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Oh, that's neat. I was just massing units for fun. :P

  On 3/9/2018 at 12:53 PM, Cm_blast said:

This is more closer to the book. The Harkonnen rule Arrakis, but the Emperor rule the universe :P.

Expand  

That makes sense.

  On 3/9/2018 at 12:53 PM, Cm_blast said:

Stuff weird happens when you play it xD. When I play this map I usually attack the harverster on X faction, and when all the units start to chase after me I run into another AI so they kill each other units.

But This is probably just a bad luck from your part. probably other Ais were attacking a lot (or high power attacks) making the Ordos to wait until nobody it's attacking to launch his own attack.

Expand  

Dang it, RNG!

  On 3/9/2018 at 12:53 PM, Cm_blast said:

weird stuff because he it's not really that fast in building, and the second reinforcements appears at 8500 ticks while the first attack happen at 15000, so no wonder how the enemy send you a so incredible attack. At least you send a trike or something somewhere making him enter his "emergency build" and grouping because of that.

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I only scouted around my immediate area, so I have absolutely no idea how that happened. Maybe it was like MAP02 in Domaithianus' Ordos campaign?

  On 3/9/2018 at 12:53 PM, Cm_blast said:

I don't know, once I place two or three rockect turrets at the left-up area and another 2-3 on the left-down area I don't need to paid too much attention to that. No enemy troopers, just single vehicles. Except for the devastators 2 turrets up and 2 turrets down hold on they own. I only place maybe a few troopers in guardian for a little of help, and maintain my army to defeat the front door. To me it's hard until I can place a few turrets.

Well, I give 30 minutes (in normal speed) to destroy the four sietchs before the big wave of devastators are delivered. 30 minutes it's more than enough time to destroy the 4 sietchs, even with all those defenses, so maybe you find it hard because you are trying to take them too early.

I usually don't take the sietchs until I don't have devastators. 2 devastators taking the enemy fire, and while everyone it's shooting my heavy tank, I only need 3-4 quads to take the siege tank or the missile tank (or both) and then 3-4 troopers to take the turrets. I don't need more than 12 units to take 1 sietch, I repair/replace what I lost and continue to take the next sietch and so on... but of course, I wait until I have the ultra-mega-strong-no-one-can-defeat devastator, not before.

Expand  

Well, I tried to take 'em early the second time around. The first time around I bunkered up plenty and found absolutely no opportunity to strike out against the Sietches for one reason or another. The match was over before Copec increased his production or got the delivery of Devastators. I used the Devastator we had to start with as covering fire for taking out two of the Sietches, I didn't lose it and I kept massing units in my base but for some reason Copec just wouldn't let up on the east flank. The modified map file turned out a LOT better for me! If you give it a try, I'd love to hear what you think of the changes.

Speaking of changes, I literally just finished making some changes to H5V1. The zip in the WIP thread containing the 9 Harkonnen maps done so far was updated moments ago. Hopefully, the new version of the map is a little more comfy.

Edited by Fey
Posted (edited)
  On 3/9/2018 at 1:00 PM, Fey said:

That makes sense.

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Yes, just read how angry the baron it's because you attacked the Emperor, it's almost suicide. In fact, the next mission it's set so you win or your fail... doesn't matter, both incomes will satisfy the Emperor (not even the Baron contrary the wish of the Emperor). 

  On 3/9/2018 at 1:00 PM, Fey said:

Dang it, RNG!

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I remember I make the Ordos to have an "attack building streng" to 100, so everyone attack when it's their time, but then too many units go against the player. With the current number if the Atreides and mercenaries are in their way to attack you, Ordos will wait, so yes, was a bit the RNG.

  On 3/9/2018 at 1:00 PM, Fey said:

I only scouted around my immediate area, so I have absolutely no idea how that happened. Maybe it was like MAP02 in Domaithianus' Ordos campaign?

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I don't think so. The left and right areas are not connected, so if you don't go to the other area of the middle mountain you are no near the enemy base.

  On 3/9/2018 at 1:00 PM, Fey said:

The match was over before Copec increased his production or got the delivery of Devastators

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How, you are so fast XD. The enemy increase the production (although the big deal it's they slow the intervals between attacks to) at 15 minutes (normal speed, of course), by that time the 4 sietchs are there.

The devastators it's more like a "well, time it's up, did you finish the other stuff? because when the 10 devastators arrive you are suppose to paid attention only to your front, because dealing with a huge force but still having a few attacks from the back will kill you out.

I always face the devastators, maybe not at my base but in the middle of the map, but to me take me a lot of time just to destroy the sietchs.

In fact, the harder part to me it's not protecting my base (which it's not easy either) but protecting my harversters. I let them go wherever they want, and when the enemy start attacking or killing them I move then into a safe area (I mean when they go over the mountain and get attacked by the enemy units, or to the left and got attacked by the turrets of the left).

By the way, What happen to you in the mission 5? The Ordos maintain their position or they send everybody into a 1 all-in attack? just want to know, because I see both things happening.

  On 3/9/2018 at 1:00 PM, Fey said:

Speaking of changes, I literally just finished making some changes to H5V1. The zip in the WIP thread containing the 9 Harkonnen maps done so far was updated moments ago. Hopefully, the new version of the map is a little more comfy.

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Sure.

Edited by Cm_blast
Posted (edited)
  On 3/9/2018 at 1:15 PM, Cm_blast said:

I remember I make the Ordos to have an "attack building streng" to 100, so everyone attack when it's their time, but then too many units go against the player. With the current number if the Atreides and mercenaries are in their way to attack you, Ordos will wait, so yes, was a bit the RNG.

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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  On 3/9/2018 at 1:15 PM, Cm_blast said:

I don't think so. The left and right areas are not connected, so if you don't go to the other area of the middle mountain you are no near the enemy base.

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Maybe there was an AI derp and it went into overdrive lol

  On 3/9/2018 at 1:15 PM, Cm_blast said:

How, you are so fast XD. The enemy increase the production (although the big deal it's they slow the intervals between attacks to) at 15 minutes (normal speed, of course), by that time the 4 sietchs are there.

The devastators it's more like a "well, time it's up, did you finish the other stuff? because when the 10 devastators arrive you are suppose to paid attention only to your front, because dealing with a huge force but still having a few attacks from the back will kill you out.

I always face the devastators, maybe not at my base but in the middle of the map, but to me take me a lot of time just to destroy the sietchs.

In fact, the harder part to me it's not protecting my base (which it's not easy either) but protecting my harversters. I let them go wherever they want, and when the enemy start attacking or killing them I move then into a safe area (I mean when they go over the mountain and get attacked by the enemy units, or to the left and got attacked by the turrets of the left).

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Oh no, I meant it was over for ME before he got that reinforcement. I lost because he sent a huge force really quick, and only after I checked the triggers did I realize that was meant to happen later in the map. I don't think it happened early, but... I don't see how he would have built all that up so early, either. It's puzzling.

The next time around, on the revised version I posted under the spoiler, things proceeded totally normally throughout the map.

  On 3/9/2018 at 1:15 PM, Cm_blast said:

By the way, What happen to you in the mission 5? The Ordos maintain their position or they send everybody into a 1 all-in attack? just want to know, because I see both things happening.

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They maintained their position until I came up and destroyed all their stuff. And then the base fell reeeeally quick after that.

Edited by Fey
Posted (edited)
  On 3/9/2018 at 1:19 PM, Fey said:

Oh no, I meant it was over for ME before he got that reinforcement. I lost because he sent a huge force really quick, and only after I checked the triggers did I realize that was meant to happen later in the map. I don't think it happened early, but... I don't see how he would have built all that up so early, either. It's puzzling.

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Oh, I don't know. Maybe at the AI used the starport with a combat tank, a missile tank and a siege tank early (available from the beggining), and then another 2 tanks become available on the starport or something like that. I think the enemy build 1 or 2 units used to defend the base before the "units to attack the enemy". Who knows.

  On 3/9/2018 at 1:19 PM, Fey said:

They maintained their position until I came up and destroyed all their stuff. And then the base fell reeeeally quick after that.

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Ok, good to know. I know that once you take the middle thing the rest it's really easy and you barely need units to win. Destroying the carryalls avoid future enemy reinforcements, but the Ordos don't even use the emergency build state so pretty easy.

By the way. If you can test my other map, the Battle Royal with Atreides and the new ally. I hope the map it's challenge/hard but with an ally AI giving some distraction (although they might need protection too) the map now it's not impossible. I know for sure that once the map it's fully tested I'll do the rest (and write the briefing better with the new info).

Pd: I don't know if you looked into the fifth map (with the editor), I went crazy doing mountains into mountains into mountains xD.

Edited by Cm_blast
Posted

That makes sense. And then they massed some Devastators from the Factory alongside the Starport, and there you go, their first attack is suddenly scary. XD

I'll be checking that out when I can, for sure!

The only map I opened was level 8 because... you know. :P

Posted
  On 10/30/2017 at 1:30 PM, Cm_blast said:

Historia :
El gran barón Rakan Harkonnen ha estado gobernando a Dune durante años, pero ahora algunos enemigos menores han estado apareciendo en áreas supuestamente limpias. Este es el momento perfecto para llamar a sus dos hijos: Gunseng y Copec. Ambos carecen de experiencia militar, por lo que el Barón los enviará a luchar contra esos enemigos débiles, lo que les dará cierta experiencia en el combate real. 

Gunseng, controlado por el jugador, luchará junto a su hermano para realizar todas las tareas que su padre ha planeado para ustedes dos. Compartiendo recursos al principio, pero luego se vuelven lo suficientemente fuertes como para no necesitar constantemente el uno del otro. ¿Pueden esos dos hijos complacer a su padre? 

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Si que te las ingenias para crear una buena historia. :laugh:

Posted (edited)
  On 3/9/2018 at 9:49 PM, Fey said:

I'll be checking that out when I can, for sure!

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Thanks, good luck with that.

  On 3/9/2018 at 9:49 PM, Fey said:

The only map I opened was level 8 because... you know. :P

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Open mission 5. I mess that map a lot xD.

  On 3/9/2018 at 11:36 PM, Luisito Eb said:

Si que te las ingenias para crear una buena historia. :laugh:

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This it's nothing compared to the Fey's campaigns. Take my plot, triple it, and that's the briefing... for mission 1! (there are other briefing as long as that for mission 2 to 9).

Edited by Cm_blast
  • Like 1
Posted
  On 3/10/2018 at 12:08 PM, Cm_blast said:

Open mission 5. I mess that map a lot xD.

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Omg lol it's pretty but I didn't see any of it since the map was over before I brought any units into those side areas XD

  On 3/10/2018 at 12:08 PM, Cm_blast said:

This it's nothing compared to the Fey's campaigns. Take my plot, triple it, and that's the briefing... for mission 1! (there are other briefing as long as that for mission 2 to 9).

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:happy: Aww, shucks. Hey, this campaign was fantastic! I'm a little too verbose, I think ^^ And you produce WAY more stuff than I do lol

Posted
  On 3/10/2018 at 1:30 PM, Fey said:

Omg lol it's pretty but I didn't see any of it since the map was over before I brought any units into those side areas XD

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Yeah. I went crazy creating things than player hardly will see. I create that map to be hard to navigate for everyone (so the carryalls only can land in the "clearest" area available). Also I make sure that the Ordos don't builld carryalls so players don't get confused with the ones in the middle.

  On 3/10/2018 at 1:30 PM, Fey said:

And you produce WAY more stuff than I do lol

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And if Tibed wasn't that limited I would like to create an Ix campaign where the enemy use overpowered units against the player (and allies). Not just giving a combat tank that last more than a devastator, but doing some hybrid with the body of the combat tank and the double canon of the quads giving them a "new overpowered unit" or something like that.

Posted (edited)
  On 3/10/2018 at 10:52 PM, Fey said:

That sounds really epic. Haven't you already made custom tanks though? Like, in your profile image?

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The body and the canon of the Combat tank and the siege tank are two separated parts. You can see those tanks rotating his canon to attack (The siege tanks can rotate it too, sometimes happen).

However the rest of the units are a single part, you can't place the Devastator canons on top of the body part of the combat tank.

So I only manage to create the "Ixian Combat tank" which use the Body part of the Ordos Combat tank and the canon of the Harkonnen tank (which it's not really a big change). Also I remember using the body part of the Siege tanks and place on top the canon of the Ordos combat tank. The result have resemblance with the Combat Tank from the Dune 2 pc game.

My profile it's just a montage done with photoshop. Dune 2 units placed at the entrance of a Dune 2000 factory. I don't know how to change the visuals to the game so much.

However, there were people in the past that were able to do it, check this old post:
https://forum.dune2k.com/topic/25963-release-dune-2000-resource-editor/

Edited by Cm_blast
  • 1 year later...
Posted

Just recently finished a playthrough of this campaign, another great piece of work CM!

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