shai Posted March 2, 2017 Share Posted March 2, 2017 For a few years now, I have been interested in making a random map generator for Dune 2000, and so finally, earlier in February I went and did just that. Right now, it only supports using tiles specific to the BLOXBGBS tileset, but it can put down everything that is absolutely needed for a map to work, and can make them any size that Dune 2000 supports. The only thing it's missing though, are sand cliffs, I am still working on a decent way to generate those, because they are fairly crucial to a map as well. That said, do you have any suggestions on how to make it better in any way? Something that would make more logical maps? Below are some maps made with varying settings, and a link to download them. There are some things I know I need to do already, such as making the sand dunes and rock-to-sand borders appear a bit less blocky and straight, but that is simple work. And with that, here are the examples: Maps.zip Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2017 Share Posted March 2, 2017 What do you mean with "sand cliffs"? Quote Link to comment Share on other sites More sharing options...
shai Posted March 2, 2017 Author Share Posted March 2, 2017 4 hours ago, Nyerguds said: What do you mean with "sand cliffs"? Like the ones in the centre of the image here https://lutris.net/media/games/screenshots/81540374026b.jpg Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted March 2, 2017 Share Posted March 2, 2017 12 hours ago, shai said: For a few years now, I have been interested in making a random map generator for Dune 2000, and so finally, earlier in February I went and did just that. Right now, it only supports using tiles specific to the BLOXBGBS tileset, but it can put down everything that is absolutely needed for a map to work, and can make them any size that Dune 2000 supports. The only thing it's missing though, are sand cliffs, I am still working on a decent way to generate those, because they are fairly crucial to a map as well. That said, do you have any suggestions on how to make it better in any way? Something that would make more logical maps? Below are some maps made with varying settings, and a link to download them. There are some things I know I need to do already, such as making the sand dunes and rock-to-sand borders appear a bit less blocky and straight, but that is simple work. And with that, here are the examples: Those maps are really good. Begginners (and expertes) can have a good start to create their own maps (and some could be easy enough to use as a campaign type of map). With the exception of the second map (there is a corner tile wrong) I don't see anything wrong. My only suggestion, something like the imagen: Your random generator do like the left part, but maybe something like "if the tiles in a horizontal/vertical direction > 4, then use this combination of two 2x2 tiles", so looks less "squared" like the right part. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2017 Share Posted March 2, 2017 13 minutes ago, shai said: Like the ones in the centre of the image here https://lutris.net/media/games/screenshots/81540374026b.jpg Ahh, pure sand-to-sand. Right. Does D2K actually have pure rock cliffs? Quote Link to comment Share on other sites More sharing options...
shai Posted March 2, 2017 Author Share Posted March 2, 2017 5 hours ago, Cm_blast said: Those maps are really good. Begginners (and expertes) can have a good start to create their own maps (and some could be easy enough to use as a campaign type of map). With the exception of the second map (there is a corner tile wrong) I don't see anything wrong. My only suggestion, something like the imagen: Your random generator do like the left part, but maybe something like "if the tiles in a horizontal/vertical direction > 4, then use this combination of two 2x2 tiles", so looks less "squared" like the right part. Thank you, and yes, from time to time there is an occasional tile error like that, but it usually is just a single mistake in the entire map when it happens. And doing that as you suggest at the end would be an easy fix, but I will look at some other ways to do it as well. Quote Link to comment Share on other sites More sharing options...
shai Posted March 2, 2017 Author Share Posted March 2, 2017 5 hours ago, Nyerguds said: Ahh, pure sand-to-sand. Right. Does D2K actually have pure rock cliffs? Nope, sadly not, but I'm sure someone has made a tileset with them at some point. Quote Link to comment Share on other sites More sharing options...
Fey Posted March 3, 2017 Share Posted March 3, 2017 A dune 2k MAP GENERATOR? That's awesome, man! I'm sure it'll help a lot of folks get a good start on making their own maps! 1 Quote Link to comment Share on other sites More sharing options...
Mustafa Alperen Seki Posted March 16, 2017 Share Posted March 16, 2017 On 02.03.2017 at 3:30 PM, Nyerguds said: Does D2K actually have pure rock cliffs? OpenRA has those, so we have graphics of them. It also has Cliff-Sand ones but other way around. As shai said original didn't have such tiles. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.