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Posted

launch map editor

go to terrain  tab 

pick sand/rock terrain

 take  largest brush 4x4

you  can replace the numbers in one of fields with bigger number you get bigger brush

put your   selected terrain on map

right clicking  on terrain  and  with   changed one of field numbers  pick  a fixed terrain type from palette

map editor crashes  with emmory error.  it  happens between of these steps.

 

Posted

launch map editor

go to terrain  tab 

pick sand/rock terrain

 take  largest brush 4x4

you  can replace the numbers in one of fields with bigger number you get bigger brush

put your   selected terrain on map

right clicking  on terrain  and  with   changed one of field numbers  pick  a fixed terrain type from palette

map editor crashes  with emmory error.  it  happens between of these steps.

It sounds like you are reffering to shai halud, which has not been actively developed for several years.

Posted

He is talking about the campaign map editor not shai-hulud. Map editor has source code, it's in gruntlord's post.

 

Read it more carefully and yeah I think gruntlord is right, he's talking about shai-hulud. Sorry.

Posted

im talking about klofkac  map editor   since   on shai hulud you cant modify  brush size using keyboard. while klofkac  map editor   allows to   change  brush size outside  4x4 limits  but  crashing editor  , maybe  someone can fix this  eventually and    either restrict 4x brushes  or   extend to use larger . 

 

it could   let making map faster  with  bigger brush  thought

  • Upvote 2
Posted

im talking about klofkac  map editor   since   on shai hulud you cant modify  brush size using keyboard. while klofkac  map editor   allows to   change  brush size outside  4x4 limits  but  crashing editor  , maybe  someone can fix this  eventually and    either restrict 4x brushes  or   extend to use larger . 

 

it could   let making map faster  with  bigger brush  thought

It's also got a bug when the window is maximized on large screens (like my monitor which is 1920x1080), where it blurs the display past a certain point. The terrain editing could also use some work.

The program was written in delphi if that matters.

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