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FunkyFr3sh

How to create dune 2000 compatilbe .tga files?

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I tried it with irfan view/paint.net but the game wont load it :/ which tool are you guys using? Could someone assist me to center these menu graphics below? :D

 

http://funkyfr3sh.cncnet.org/files/d2k/DUNEMAP2_800x600.TGA

http://funkyfr3sh.cncnet.org/files/d2k/DUNEMAP_800x600.TGA

http://funkyfr3sh.cncnet.org/files/d2k/SCOREMP_800x600.TGA

http://funkyfr3sh.cncnet.org/files/d2k/SCOREUI_800x600.TGA

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I tried it with irfan view/paint.net but the game wont load it :/ which tool are you guys using? Could someone assist me to center these menu graphics below? :D

 

http://funkyfr3sh.cncnet.org/files/d2k/DUNEMAP2_800x600.TGA

http://funkyfr3sh.cncnet.org/files/d2k/DUNEMAP_800x600.TGA

http://funkyfr3sh.cncnet.org/files/d2k/SCOREMP_800x600.TGA

http://funkyfr3sh.cncnet.org/files/d2k/SCOREUI_800x600.TGA

The tga files use some sort of custom bit format (15bit). If I remember correctly. Mvi has some info on converting to normal format (perhaps useful one day): http://mvinetwork.co.uk/2013/05/27/colour-code-snippets/ 

 

It's 16bit: http://d2kplus.com/wiki/index.php?title=Image_files

 

I once edited tga files correctly with paint shop pro something...: http://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?p=386228

 

I also made a quick python program for you that adds black space to dune 2000 tga files. I call it background generator mark II. Very creative naming. :P Perhaps this is enough for you (see 'back' folder for generated resolutions) or else you are free to convert the code to c/c++ or whatever as long as you mention my name (and this forum). :)

 

Edited by D2k Sardaukar
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I used Zoner Photo Studio for TGA files, and it is working.

It's Iffy though like paintshop pro, would rather have a plugin for paint.net or a dedicated application.

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The tga files use some sort of custom bit format (15bit). If I remember correctly. Mvi has some info on converting to normal format (perhaps useful one day): http://mvinetwork.co.uk/2013/05/27/colour-code-snippets/ 

 

It's 16bit: http://d2kplus.com/wiki/index.php?title=Image_files

 

I once edited tga files correctly with paint shop pro something...: http://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?p=386228

 

I also made a quick python program for you that adds black space to dune 2000 tga files. I call it background generator mark II. Very creative naming. :P Perhaps this is enough for you (see 'back' folder for generated resolutions) or else you are free to convert the code to c/c++ or whatever as long as you mention my name (and this forum). :)

 

attachicon.gifbackground generator mark II.7z

It's 15 bit, the 16th bit is just padding. The code I posted should work fine if you have raw pixel buffers.

 

Photoshop supports editing these files without any issues. Alternatively a PNG<->15 bit TGA convertor should be trivial to code.

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It's 15 bit, the 16th bit is just padding. The code I posted should work fine if you have raw pixel buffers.

 

Photoshop supports editing these files without any issues. Alternatively a PNG<->15 bit TGA convertor should be trivial to code.

Feels like someone is volunteering ;)

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If people want one I can put together one quickly enough

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If people want one I can put together one quickly enough

Like I said, it would be very usefull.

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Have a PNG <-> TGA Converter

 

Images are saved in the same folder as the original with the same name but different extension. 

 

If anyone wants to do anything fancier with it, i.e. drag and drop or CLI then the source code is at https://gist.github.com/mvi/284fa3b6fa9422da8297

 

Full source code zip is at https://www.dropbox.com/s/3us76ubmd8uhg0e/TGAConverter.7z

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