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How Riper can be useful - Read


^SnIpeR^

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Riper if you really want to be useful in the editing community you'll find out what format the objects are stored in, be it .3ds, .lwo or converted versions of either.

Then you'll find out texture limitations and mapping coordinate methods for us and how to import them into the editor.

THEN you'll find out all the same things for the actual ingame units including animation properties, be it through bones, IK or simple mesh-morphing... Then you'll tell us how to import/export, give properties etc etc...

Then Dune Editing will be much more popular.

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'Riper if you really want to be useful in the editing community you'll find out what format the objects are stored in, be it .3ds, .lwo or converted versions of either.'

Already found out but no, I am not sharing them.

Riper

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y dont send out the formats not like people will use them wrong well some might but  not the point most people will use them to improve emporer make it more fun and playable thats what mods are for and it will be more fun to all of us so dont be a dip and send them out >:( >:(

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