vidiware Posted March 22, 2002 Share Posted March 22, 2002 Hey, can someone make a guide how to make a mod???I really like you and i want to make my own ;DA third side in TS can be found a guide how to make in the TS/RA2 development pages.I have 10min exp from RA2 and TSPlease Help me! :'( ::) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 22, 2002 Share Posted March 22, 2002 Be more precise. What do you know? What do you want to know? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted March 22, 2002 Share Posted March 22, 2002 Download a mod for tips. On net are many mods. Quote Link to comment Share on other sites More sharing options...
vidiware Posted March 22, 2002 Author Share Posted March 22, 2002 Thanx for the tips, i can look at some mods!!!I found a guide at a RA2/TS zite that contained information how to make a third side in TibSun ;DCan it be useful to cool modders??? ::)I can always try to mail you the tutorial!!Please reply!!! Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 22, 2002 Share Posted March 22, 2002 Send us the url of the site - if not, post the tutorial. It can be useful to modders (even non-'cool' ones)There is no need to put "Please reply!!!" at the end of a post. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted March 22, 2002 Share Posted March 22, 2002 Show the name of that site for the world! For Imperium! This is a great day in our history! Greater than day, when cyborgs came! Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted March 23, 2002 Share Posted March 23, 2002 unless you make 4 Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted March 23, 2002 Share Posted March 23, 2002 Sorry, but I'm posting this anywhere alphabeta visits: Â HOW do you change unit names. Â I know it can be done. ??? ??? ??? Quote Link to comment Share on other sites More sharing options...
el_d00d Posted March 23, 2002 Share Posted March 23, 2002 In TS? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted March 23, 2002 Share Posted March 23, 2002 It's really tough to rewrite "Name=" statements! For someone without a text editor... :-/ Quote Link to comment Share on other sites More sharing options...
vidiware Posted March 26, 2002 Author Share Posted March 26, 2002 Thanx for all the answers! ;DHere are the url: (i dont know how to make it a link Need hlp for that):http://www.planetcnc.com/ra2mod/Tutorial/newside.aspI hope it works!Im sorry that im lateThanx for tips Nema Fakei++ Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 25, 2002 Share Posted July 25, 2002 I have another way. I think.To explain, I'll use an example I've been working on of adding Cabal to TS. The idea is that instead of adding sides, you need only to add tech trees.Clone the MCV three times - GMCV, NMCV and QMCV (I use q for cabal since c is for civ). Clone the Conyard three times, to acheive GANESS, NANESS, and QANESS. I have imaginaively neames them GDI-ness, Nod-ness and Cabal-ness. These are the bases for your tech tree; remove from the the ability to construct buildings. GMCV should deploy into GANESS etc.Now, in the houses entries, you need to add nothing. You should stop Nod from playing in mulltiplayer, and rename GDI's display name as "Random". Make ALL structures and units that you want to be available to the player buildable by GDI at least, but allow only common units (E1, maybe engineers) and the new MCVs to start in multiplayer.Now, copy all the facilities like power plants, war factories, and radar to the new side. Ensure that most of them require QANESS, and that the equivalent GDI buildings require GANESS, and Nod, NANESS. Make a few units and try playing the game... note that in testing, you can choose to have 10 units and so test all the tech trees at once, or you can start with 2 units, and play with only one side, as ou would in the real game. You'll want to redo the art of the new pseudo-mcvs, of course, so the mod looks more decent, but the main problem is the AI. It can't handle deploying the new mcvs. I'm looking into an AI.ini fix, so bear with me. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 26, 2002 Author Share Posted July 26, 2002 well looks like a logical solution ;D Quote Link to comment Share on other sites More sharing options...
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