Lightbringer Posted April 29, 2002 Share Posted April 29, 2002 now i have learnt to mod emperor it's easier than i first thouht y won't the guniap fire any type of weapon is it a problem with the modle is there anyway to fix it i know that the gun it uses works as i have used it on the at air drone oh by the way i'm certain that before i updated to 1.9 it fired Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 29, 2002 Share Posted April 29, 2002 No. The .xbf (the 3d model file) contains no firing animation, so you cannot give it a weapon. Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted May 2, 2002 Share Posted May 2, 2002 Yes, there is a way to fix it. I replaced the FXData section from the Guild Niap flyer's XBF files with the FXData section from the Atreides Drone XBF files, and with the modified XBF files, the Niap shoots. I'm adding the Niap and 2 other aircraft to a new version of my Emperor Fast Units Mod. If anyone wants to include the Niap in a mod, send me an email to aia96@softcom.net and I'll email you copies of the modified XBF files. Quote Link to comment Share on other sites More sharing options...
areyouforit Posted May 3, 2002 Share Posted May 3, 2002 why cant you just upload it? Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted May 7, 2002 Share Posted May 7, 2002 complications so that means adrian that we could make the harvester fire? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 8, 2002 Share Posted May 8, 2002 That means I could give the Harvestor a Light infantry gun finally.How do you do this Adrian? Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted May 8, 2002 Share Posted May 8, 2002 Making the harvester fire would be more complicated than what I did to make the Guniap fire, and at present, I don't know enough to do it. If you replaced the entire FXData section of the harvester with a shooting unit's FXData section, the harvester wouldn't harvest, and I don't think the harvester has a turret in its Xbf files, so it probably wouldn't shoot anyway. Inserting a turret and part of the FXData section from another unit to the harvester's Xbf files may be possible, but I don't know enough to do it at this time. Quote Link to comment Share on other sites More sharing options...
areyouforit Posted May 9, 2002 Share Posted May 9, 2002 couldn't you make a new weapon for the harvester that is has the devastator thing? (because the devastator can shoot two things) and one of the weapons could be harvesting, and one a light infantry ammo? im not much of a modder but its an idea. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted May 9, 2002 Share Posted May 9, 2002 maybe there is no other xbf action for harvester except harvest. Still this is an interesting development Quote Link to comment Share on other sites More sharing options...
Krait1 Posted December 7, 2012 Share Posted December 7, 2012 Does someone have fixed guniap .xbf file?P.S I want to make so that it could attack and not just flying in circles.. Quote Link to comment Share on other sites More sharing options...
Davidu Posted December 8, 2012 Share Posted December 8, 2012 wow. you ressurected a 10 year old thread :D sorry i don't have the file. i hope someone will be able to help you. Quote Link to comment Share on other sites More sharing options...
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